//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: ACE53
// Model Creator: 
// Created on: 30.07.2023 - 15:25:25
// Last changed on: 30.07.2023 - 15:25:25

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelACE53 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelACE53() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[358];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 34
        gunModel[1] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Box 2
        gunModel[2] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Box 1
        gunModel[3] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 27
        gunModel[4] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Box 28
        gunModel[5] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 29
        gunModel[6] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Box 30
        gunModel[7] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Box 31
        gunModel[8] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Box 32
        gunModel[9] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Box 33
        gunModel[10] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 34
        gunModel[11] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 35
        gunModel[12] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 36
        gunModel[13] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Box 37
        gunModel[14] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 38
        gunModel[15] = new ModelRendererTurbo(this, 529, 1, textureX, textureY); // Box 39
        gunModel[16] = new ModelRendererTurbo(this, 553, 1, textureX, textureY); // Box 40
        gunModel[17] = new ModelRendererTurbo(this, 577, 1, textureX, textureY); // Box 41
        gunModel[18] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Box 42
        gunModel[19] = new ModelRendererTurbo(this, 625, 1, textureX, textureY); // Box 43
        gunModel[20] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Box 44
        gunModel[21] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Box 45
        gunModel[22] = new ModelRendererTurbo(this, 753, 1, textureX, textureY); // Box 46
        gunModel[23] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 47
        gunModel[24] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Box 24
        gunModel[25] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Box 25
        gunModel[26] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Box 26
        gunModel[27] = new ModelRendererTurbo(this, 657, 17, textureX, textureY); // Box 27
        gunModel[28] = new ModelRendererTurbo(this, 793, 25, textureX, textureY); // Box 28
        gunModel[29] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 29
        gunModel[30] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Box 30
        gunModel[31] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Box 31
        gunModel[32] = new ModelRendererTurbo(this, 537, 33, textureX, textureY); // Box 32
        gunModel[33] = new ModelRendererTurbo(this, 985, 1, textureX, textureY); // Box 33
        gunModel[34] = new ModelRendererTurbo(this, 585, 33, textureX, textureY); // Box 34
        gunModel[35] = new ModelRendererTurbo(this, 777, 41, textureX, textureY); // Box 35
        gunModel[36] = new ModelRendererTurbo(this, 881, 41, textureX, textureY); // Box 36
        gunModel[37] = new ModelRendererTurbo(this, 953, 41, textureX, textureY); // Box 37
        gunModel[38] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 38
        gunModel[39] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Box 39
        gunModel[40] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Box 40
        gunModel[41] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Box 41
        gunModel[42] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Box 42
        gunModel[43] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Box 43
        gunModel[44] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Box 44
        gunModel[45] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Box 45
        gunModel[46] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Box 46
        gunModel[47] = new ModelRendererTurbo(this, 513, 57, textureX, textureY); // Box 47
        gunModel[48] = new ModelRendererTurbo(this, 553, 57, textureX, textureY); // Box 48
        gunModel[49] = new ModelRendererTurbo(this, 577, 65, textureX, textureY); // Box 49
        gunModel[50] = new ModelRendererTurbo(this, 641, 65, textureX, textureY); // Box 50
        gunModel[51] = new ModelRendererTurbo(this, 705, 65, textureX, textureY); // Box 51
        gunModel[52] = new ModelRendererTurbo(this, 745, 65, textureX, textureY); // Box 52
        gunModel[53] = new ModelRendererTurbo(this, 809, 65, textureX, textureY); // Box 53
        gunModel[54] = new ModelRendererTurbo(this, 865, 65, textureX, textureY); // Box 54
        gunModel[55] = new ModelRendererTurbo(this, 801, 17, textureX, textureY); // Box 55
        gunModel[56] = new ModelRendererTurbo(this, 833, 17, textureX, textureY); // Box 56
        gunModel[57] = new ModelRendererTurbo(this, 865, 17, textureX, textureY); // Box 57
        gunModel[58] = new ModelRendererTurbo(this, 889, 17, textureX, textureY); // Box 58
        gunModel[59] = new ModelRendererTurbo(this, 905, 65, textureX, textureY); // Box 59
        gunModel[60] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 60
        gunModel[61] = new ModelRendererTurbo(this, 569, 33, textureX, textureY); // Box 61
        gunModel[62] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Box 62
        gunModel[63] = new ModelRendererTurbo(this, 761, 33, textureX, textureY); // Box 63
        gunModel[64] = new ModelRendererTurbo(this, 865, 41, textureX, textureY); // Box 64
        gunModel[65] = new ModelRendererTurbo(this, 937, 41, textureX, textureY); // Box 65
        gunModel[66] = new ModelRendererTurbo(this, 1001, 41, textureX, textureY); // Box 66
        gunModel[67] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Box 67
        gunModel[68] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Box 68
        gunModel[69] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Box 69
        gunModel[70] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Box 70
        gunModel[71] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Box 71
        gunModel[72] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Box 72
        gunModel[73] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Box 73
        gunModel[74] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Box 74
        gunModel[75] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Box 75
        gunModel[76] = new ModelRendererTurbo(this, 401, 73, textureX, textureY); // Box 76
        gunModel[77] = new ModelRendererTurbo(this, 913, 17, textureX, textureY); // Box 77
        gunModel[78] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Box 78
        gunModel[79] = new ModelRendererTurbo(this, 929, 73, textureX, textureY); // Box 79
        gunModel[80] = new ModelRendererTurbo(this, 1009, 1, textureX, textureY); // Box 80
        gunModel[81] = new ModelRendererTurbo(this, 1017, 1, textureX, textureY); // Box 81
        gunModel[82] = new ModelRendererTurbo(this, 425, 81, textureX, textureY); // Box 82
        gunModel[83] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Box 83
        gunModel[84] = new ModelRendererTurbo(this, 945, 81, textureX, textureY); // Box 84
        gunModel[85] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Box 85
        gunModel[86] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Box 86
        gunModel[87] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Box 87
        gunModel[88] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Box 88
        gunModel[89] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 89
        gunModel[90] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Box 90
        gunModel[91] = new ModelRendererTurbo(this, 521, 81, textureX, textureY); // Box 91
        gunModel[92] = new ModelRendererTurbo(this, 985, 81, textureX, textureY); // Box 92
        gunModel[93] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Box 93
        gunModel[94] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Box 94
        gunModel[95] = new ModelRendererTurbo(this, 577, 89, textureX, textureY); // Box 95
        gunModel[96] = new ModelRendererTurbo(this, 617, 89, textureX, textureY); // Box 96
        gunModel[97] = new ModelRendererTurbo(this, 657, 89, textureX, textureY); // Box 97
        gunModel[98] = new ModelRendererTurbo(this, 697, 89, textureX, textureY); // Box 98
        gunModel[99] = new ModelRendererTurbo(this, 737, 89, textureX, textureY); // Box 99
        gunModel[100] = new ModelRendererTurbo(this, 777, 89, textureX, textureY); // Box 100
        gunModel[101] = new ModelRendererTurbo(this, 817, 89, textureX, textureY); // Box 101
        gunModel[102] = new ModelRendererTurbo(this, 865, 89, textureX, textureY); // Box 102
        gunModel[103] = new ModelRendererTurbo(this, 913, 89, textureX, textureY); // Box 103
        gunModel[104] = new ModelRendererTurbo(this, 473, 49, textureX, textureY); // Box 104
        gunModel[105] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Box 105
        gunModel[106] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Box 106
        gunModel[107] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Box 107
        gunModel[108] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Box 108
        gunModel[109] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // Box 109
        gunModel[110] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Box 110
        gunModel[111] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Box 111
        gunModel[112] = new ModelRendererTurbo(this, 713, 89, textureX, textureY); // Box 112
        gunModel[113] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Box 113
        gunModel[114] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // Box 114
        gunModel[115] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Box 115
        gunModel[116] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 116
        gunModel[117] = new ModelRendererTurbo(this, 513, 49, textureX, textureY); // Box 117
        gunModel[118] = new ModelRendererTurbo(this, 1009, 73, textureX, textureY); // Box 118
        gunModel[119] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 119
        gunModel[120] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Box 120
        gunModel[121] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Box 121
        gunModel[122] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Box 122
        gunModel[123] = new ModelRendererTurbo(this, 593, 33, textureX, textureY); // Box 123
        gunModel[124] = new ModelRendererTurbo(this, 785, 33, textureX, textureY); // Box 124
        gunModel[125] = new ModelRendererTurbo(this, 889, 41, textureX, textureY); // Box 125
        gunModel[126] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Box 126
        gunModel[127] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Box 127
        gunModel[128] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Box 128
        gunModel[129] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Box 129
        gunModel[130] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 130
        gunModel[131] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Box 131
        gunModel[132] = new ModelRendererTurbo(this, 537, 57, textureX, textureY); // Box 132
        gunModel[133] = new ModelRendererTurbo(this, 553, 57, textureX, textureY); // Box 133
        gunModel[134] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Box 134
        gunModel[135] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Box 135
        gunModel[136] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Box 136
        gunModel[137] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Box 137
        gunModel[138] = new ModelRendererTurbo(this, 625, 65, textureX, textureY); // Box 138
        gunModel[139] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Box 139
        gunModel[140] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Box 140
        gunModel[141] = new ModelRendererTurbo(this, 577, 57, textureX, textureY); // Box 141
        gunModel[142] = new ModelRendererTurbo(this, 641, 65, textureX, textureY); // Box 142
        gunModel[143] = new ModelRendererTurbo(this, 1017, 57, textureX, textureY); // Box 143
        gunModel[144] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Box 159
        gunModel[145] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Box 161
        gunModel[146] = new ModelRendererTurbo(this, 329, 73, textureX, textureY); // Box 162
        gunModel[147] = new ModelRendererTurbo(this, 929, 65, textureX, textureY); // Box 163
        gunModel[148] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Box 164
        gunModel[149] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Box 165
        gunModel[150] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Box 166
        gunModel[151] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Box 167
        gunModel[152] = new ModelRendererTurbo(this, 345, 113, textureX, textureY); // Box 168
        gunModel[153] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Box 169
        gunModel[154] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Box 170
        gunModel[155] = new ModelRendererTurbo(this, 569, 33, textureX, textureY); // Box 175
        gunModel[156] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Box 176
        gunModel[157] = new ModelRendererTurbo(this, 465, 89, textureX, textureY); // Box 177
        gunModel[158] = new ModelRendererTurbo(this, 961, 41, textureX, textureY); // Box 178
        gunModel[159] = new ModelRendererTurbo(this, 873, 65, textureX, textureY); // Box 179
        gunModel[160] = new ModelRendererTurbo(this, 913, 65, textureX, textureY); // Box 180
        gunModel[161] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Box 181
        gunModel[162] = new ModelRendererTurbo(this, 369, 97, textureX, textureY); // Box 182
        gunModel[163] = new ModelRendererTurbo(this, 841, 113, textureX, textureY); // Box 183
        gunModel[164] = new ModelRendererTurbo(this, 905, 113, textureX, textureY); // Box 184
        gunModel[165] = new ModelRendererTurbo(this, 961, 113, textureX, textureY); // Box 185
        gunModel[166] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Box 186
        gunModel[167] = new ModelRendererTurbo(this, 57, 121, textureX, textureY); // Box 187
        gunModel[168] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Box 188
        gunModel[169] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Box 189
        gunModel[170] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Box 190
        gunModel[171] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // Box 191
        gunModel[172] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Box 192
        gunModel[173] = new ModelRendererTurbo(this, 969, 17, textureX, textureY); // Box 193
        gunModel[174] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Box 194
        gunModel[175] = new ModelRendererTurbo(this, 369, 129, textureX, textureY); // Box 195
        gunModel[176] = new ModelRendererTurbo(this, 425, 129, textureX, textureY); // Box 196
        gunModel[177] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Box 197
        gunModel[178] = new ModelRendererTurbo(this, 537, 129, textureX, textureY); // Box 198
        gunModel[179] = new ModelRendererTurbo(this, 593, 129, textureX, textureY); // Box 199
        gunModel[180] = new ModelRendererTurbo(this, 657, 129, textureX, textureY); // Box 200
        gunModel[181] = new ModelRendererTurbo(this, 849, 129, textureX, textureY); // Box 201
        gunModel[182] = new ModelRendererTurbo(this, 913, 129, textureX, textureY); // Box 202
        gunModel[183] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 203
        gunModel[184] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Box 204
        gunModel[185] = new ModelRendererTurbo(this, 385, 73, textureX, textureY); // Box 205
        gunModel[186] = new ModelRendererTurbo(this, 969, 129, textureX, textureY); // Box 206
        gunModel[187] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Box 207
        gunModel[188] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Box 208
        gunModel[189] = new ModelRendererTurbo(this, 561, 81, textureX, textureY); // Box 209
        gunModel[190] = new ModelRendererTurbo(this, 577, 89, textureX, textureY); // Box 210
        gunModel[191] = new ModelRendererTurbo(this, 721, 137, textureX, textureY); // Box 211
        gunModel[192] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Box 212
        gunModel[193] = new ModelRendererTurbo(this, 601, 89, textureX, textureY); // Box 213
        gunModel[194] = new ModelRendererTurbo(this, 641, 89, textureX, textureY); // Box 214
        gunModel[195] = new ModelRendererTurbo(this, 681, 89, textureX, textureY); // Box 215
        gunModel[196] = new ModelRendererTurbo(this, 761, 89, textureX, textureY); // Box 216
        gunModel[197] = new ModelRendererTurbo(this, 801, 89, textureX, textureY); // Box 217
        gunModel[198] = new ModelRendererTurbo(this, 849, 89, textureX, textureY); // Box 218
        gunModel[199] = new ModelRendererTurbo(this, 897, 89, textureX, textureY); // Box 219
        gunModel[200] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Box 220
        gunModel[201] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Box 221
        gunModel[202] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Box 222
        gunModel[203] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Box 223
        gunModel[204] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Box 224
        gunModel[205] = new ModelRendererTurbo(this, 289, 97, textureX, textureY); // Box 225
        gunModel[206] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Box 226
        gunModel[207] = new ModelRendererTurbo(this, 961, 97, textureX, textureY); // Box 227
        gunModel[208] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Box 228
        gunModel[209] = new ModelRendererTurbo(this, 921, 137, textureX, textureY); // Box 229
        gunModel[210] = new ModelRendererTurbo(this, 945, 137, textureX, textureY); // Box 230
        gunModel[211] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Box 237
        gunModel[212] = new ModelRendererTurbo(this, 401, 145, textureX, textureY); // Box 238
        gunModel[213] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // Box 239
        gunModel[214] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 240
        gunModel[215] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Box 241
        gunModel[216] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Box 242
        gunModel[217] = new ModelRendererTurbo(this, 625, 129, textureX, textureY); // Box 243
        gunModel[218] = new ModelRendererTurbo(this, 689, 129, textureX, textureY); // Box 244
        gunModel[219] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Box 245
        gunModel[220] = new ModelRendererTurbo(this, 409, 145, textureX, textureY); // Box 246
        gunModel[221] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Box 247
        gunModel[222] = new ModelRendererTurbo(this, 537, 145, textureX, textureY); // Box 248
        gunModel[223] = new ModelRendererTurbo(this, 745, 153, textureX, textureY); // Box 249
        gunModel[224] = new ModelRendererTurbo(this, 121, 161, textureX, textureY); // Box 250
        gunModel[225] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Box 251
        gunModel[226] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Box 252
        gunModel[227] = new ModelRendererTurbo(this, 281, 161, textureX, textureY); // Box 253
        gunModel[228] = new ModelRendererTurbo(this, 161, 177, textureX, textureY); // Box 254
        gunModel[229] = new ModelRendererTurbo(this, 585, 169, textureX, textureY); // Box 255
        gunModel[230] = new ModelRendererTurbo(this, 537, 177, textureX, textureY); // Box 256
        gunModel[231] = new ModelRendererTurbo(this, 945, 145, textureX, textureY); // Box 257
        gunModel[232] = new ModelRendererTurbo(this, 873, 153, textureX, textureY); // Box 258
        gunModel[233] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Box 259
        gunModel[234] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Box 260
        gunModel[235] = new ModelRendererTurbo(this, 569, 145, textureX, textureY); // Box 261
        gunModel[236] = new ModelRendererTurbo(this, 289, 169, textureX, textureY); // Box 262
        gunModel[237] = new ModelRendererTurbo(this, 353, 169, textureX, textureY); // Box 263
        gunModel[238] = new ModelRendererTurbo(this, 329, 169, textureX, textureY); // Box 264
        gunModel[239] = new ModelRendererTurbo(this, 417, 177, textureX, textureY); // Box 265
        gunModel[240] = new ModelRendererTurbo(this, 673, 177, textureX, textureY); // Box 266
        gunModel[241] = new ModelRendererTurbo(this, 737, 177, textureX, textureY); // Box 267
        gunModel[242] = new ModelRendererTurbo(this, 713, 177, textureX, textureY); // Box 268
        gunModel[243] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 236
        gunModel[244] = new ModelRendererTurbo(this, 409, 201, textureX, textureY); // Box 237
        gunModel[245] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Box 238
        gunModel[246] = new ModelRendererTurbo(this, 11, 437, textureX, textureY); // Box 272
        gunModel[247] = new ModelRendererTurbo(this, 315, 437, textureX, textureY); // Box 273
        gunModel[248] = new ModelRendererTurbo(this, 619, 437, textureX, textureY); // Box 274
        gunModel[249] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 275
        gunModel[250] = new ModelRendererTurbo(this, 777, 177, textureX, textureY); // Box 276
        gunModel[251] = new ModelRendererTurbo(this, 161, 185, textureX, textureY); // Box 277
        gunModel[252] = new ModelRendererTurbo(this, 601, 145, textureX, textureY); // Box 278
        gunModel[253] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 279
        gunModel[254] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Box 280
        gunModel[255] = new ModelRendererTurbo(this, 985, 73, textureX, textureY); // Box 281
        gunModel[256] = new ModelRendererTurbo(this, 425, 9, textureX, textureY); // Box 282
        gunModel[257] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Box 283
        gunModel[258] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Box 284
        gunModel[259] = new ModelRendererTurbo(this, 305, 137, textureX, textureY); // Box 285
        gunModel[260] = new ModelRendererTurbo(this, 521, 1, textureX, textureY); // Box 286
        gunModel[261] = new ModelRendererTurbo(this, 545, 1, textureX, textureY); // Box 287
        gunModel[262] = new ModelRendererTurbo(this, 657, 145, textureX, textureY); // Box 288
        gunModel[263] = new ModelRendererTurbo(this, 913, 153, textureX, textureY); // Box 289
        gunModel[264] = new ModelRendererTurbo(this, 569, 1, textureX, textureY); // Box 290
        gunModel[265] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 291
        gunModel[266] = new ModelRendererTurbo(this, 617, 1, textureX, textureY); // Box 292
        gunModel[267] = new ModelRendererTurbo(this, 641, 1, textureX, textureY); // Box 293
        gunModel[268] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Box 294
        gunModel[269] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Box 295
        gunModel[270] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Box 296
        gunModel[271] = new ModelRendererTurbo(this, 385, 33, textureX, textureY); // Box 297
        gunModel[272] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Box 298
        gunModel[273] = new ModelRendererTurbo(this, 617, 89, textureX, textureY); // Box 299
        gunModel[274] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Box 300
        gunModel[275] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Box 301
        gunModel[276] = new ModelRendererTurbo(this, 737, 89, textureX, textureY); // Box 302
        gunModel[277] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Box 303
        gunModel[278] = new ModelRendererTurbo(this, 945, 97, textureX, textureY); // Box 304
        gunModel[279] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 305
        gunModel[280] = new ModelRendererTurbo(this, 865, 9, textureX, textureY); // Box 304
        gunModel[281] = new ModelRendererTurbo(this, 425, 25, textureX, textureY); // Box 305
        gunModel[282] = new ModelRendererTurbo(this, 649, 25, textureX, textureY); // Box 306
        gunModel[283] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Box 307
        gunModel[284] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Box 308
        gunModel[285] = new ModelRendererTurbo(this, 297, 65, textureX, textureY); // Box 309
        gunModel[286] = new ModelRendererTurbo(this, 777, 49, textureX, textureY); // Box 310
        gunModel[287] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Box 311
        gunModel[288] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Box 312
        gunModel[289] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Box 313
        gunModel[290] = new ModelRendererTurbo(this, 489, 273, textureX, textureY); // Box 590
        gunModel[291] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Box 591
        gunModel[292] = new ModelRendererTurbo(this, 649, 289, textureX, textureY); // Box 592
        gunModel[293] = new ModelRendererTurbo(this, 945, 161, textureX, textureY); // Box 111
        gunModel[294] = new ModelRendererTurbo(this, 913, 89, textureX, textureY); // Box 109
        gunModel[295] = new ModelRendererTurbo(this, 793, 17, textureX, textureY); // Box 596
        gunModel[296] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Box 597
        gunModel[297] = new ModelRendererTurbo(this, 969, 17, textureX, textureY); // Box 598
        gunModel[298] = new ModelRendererTurbo(this, 793, 25, textureX, textureY); // Box 599
        gunModel[299] = new ModelRendererTurbo(this, 1017, 25, textureX, textureY); // Box 600
        gunModel[300] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 601
        gunModel[301] = new ModelRendererTurbo(this, 545, 33, textureX, textureY); // Box 602
        gunModel[302] = new ModelRendererTurbo(this, 585, 33, textureX, textureY); // Box 603
        gunModel[303] = new ModelRendererTurbo(this, 761, 33, textureX, textureY); // Box 604
        gunModel[304] = new ModelRendererTurbo(this, 11, 453, textureX, textureY); // Box 419
        gunModel[305] = new ModelRendererTurbo(this, 187, 453, textureX, textureY); // Box 420
        gunModel[306] = new ModelRendererTurbo(this, 363, 453, textureX, textureY); // Box 421
        gunModel[307] = new ModelRendererTurbo(this, 299, 366, textureX, textureY); // Box 216
        gunModel[308] = new ModelRendererTurbo(this, 307, 366, textureX, textureY); // Box 217
        gunModel[309] = new ModelRendererTurbo(this, 315, 366, textureX, textureY); // Box 218
        gunModel[310] = new ModelRendererTurbo(this, 323, 366, textureX, textureY); // Box 219
        gunModel[311] = new ModelRendererTurbo(this, 331, 366, textureX, textureY); // Box 220
        gunModel[312] = new ModelRendererTurbo(this, 339, 366, textureX, textureY); // Box 221
        gunModel[313] = new ModelRendererTurbo(this, 347, 366, textureX, textureY); // Box 222
        gunModel[314] = new ModelRendererTurbo(this, 355, 366, textureX, textureY); // Box 223
        gunModel[315] = new ModelRendererTurbo(this, 363, 366, textureX, textureY); // Box 224
        gunModel[316] = new ModelRendererTurbo(this, 371, 366, textureX, textureY); // Box 225
        gunModel[317] = new ModelRendererTurbo(this, 379, 366, textureX, textureY); // Box 226
        gunModel[318] = new ModelRendererTurbo(this, 387, 366, textureX, textureY); // Box 227
        gunModel[319] = new ModelRendererTurbo(this, 395, 366, textureX, textureY); // Box 229
        gunModel[320] = new ModelRendererTurbo(this, 403, 366, textureX, textureY); // Box 230
        gunModel[321] = new ModelRendererTurbo(this, 411, 366, textureX, textureY); // Box 217
        gunModel[322] = new ModelRendererTurbo(this, 523, 366, textureX, textureY); // Box 216
        gunModel[323] = new ModelRendererTurbo(this, 531, 366, textureX, textureY); // Box 217
        gunModel[324] = new ModelRendererTurbo(this, 539, 366, textureX, textureY); // Box 218
        gunModel[325] = new ModelRendererTurbo(this, 547, 366, textureX, textureY); // Box 219
        gunModel[326] = new ModelRendererTurbo(this, 555, 366, textureX, textureY); // Box 220
        gunModel[327] = new ModelRendererTurbo(this, 563, 366, textureX, textureY); // Box 221
        gunModel[328] = new ModelRendererTurbo(this, 571, 366, textureX, textureY); // Box 222
        gunModel[329] = new ModelRendererTurbo(this, 579, 366, textureX, textureY); // Box 223
        gunModel[330] = new ModelRendererTurbo(this, 587, 366, textureX, textureY); // Box 224
        gunModel[331] = new ModelRendererTurbo(this, 595, 366, textureX, textureY); // Box 225
        gunModel[332] = new ModelRendererTurbo(this, 603, 366, textureX, textureY); // Box 226
        gunModel[333] = new ModelRendererTurbo(this, 611, 366, textureX, textureY); // Box 227
        gunModel[334] = new ModelRendererTurbo(this, 619, 366, textureX, textureY); // Box 229
        gunModel[335] = new ModelRendererTurbo(this, 627, 366, textureX, textureY); // Box 230
        gunModel[336] = new ModelRendererTurbo(this, 635, 366, textureX, textureY); // Box 217
        gunModel[337] = new ModelRendererTurbo(this, 539, 453, textureX, textureY); // Box 275
        gunModel[338] = new ModelRendererTurbo(this, 691, 453, textureX, textureY); // Box 276
        gunModel[339] = new ModelRendererTurbo(this, 843, 453, textureX, textureY); // Box 277
        gunModel[340] = new ModelRendererTurbo(this, 963, 366, textureX, textureY); // Box 216
        gunModel[341] = new ModelRendererTurbo(this, 987, 366, textureX, textureY); // Box 217
        gunModel[342] = new ModelRendererTurbo(this, 1003, 374, textureX, textureY); // Box 218
        gunModel[343] = new ModelRendererTurbo(this, 11, 382, textureX, textureY); // Box 219
        gunModel[344] = new ModelRendererTurbo(this, 35, 382, textureX, textureY); // Box 220
        gunModel[345] = new ModelRendererTurbo(this, 59, 382, textureX, textureY); // Box 221
        gunModel[346] = new ModelRendererTurbo(this, 83, 382, textureX, textureY); // Box 222
        gunModel[347] = new ModelRendererTurbo(this, 107, 382, textureX, textureY); // Box 223
        gunModel[348] = new ModelRendererTurbo(this, 131, 382, textureX, textureY); // Box 224
        gunModel[349] = new ModelRendererTurbo(this, 155, 382, textureX, textureY); // Box 225
        gunModel[350] = new ModelRendererTurbo(this, 179, 382, textureX, textureY); // Box 226
        gunModel[351] = new ModelRendererTurbo(this, 203, 382, textureX, textureY); // Box 227
        gunModel[352] = new ModelRendererTurbo(this, 227, 382, textureX, textureY); // Box 229
        gunModel[353] = new ModelRendererTurbo(this, 251, 382, textureX, textureY); // Box 230
        gunModel[354] = new ModelRendererTurbo(this, 275, 382, textureX, textureY); // Box 217
        gunModel[355] = new ModelRendererTurbo(this, 395, 382, textureX, textureY); // Box 217
        gunModel[356] = new ModelRendererTurbo(this, 523, 382, textureX, textureY); // Box 217
        gunModel[357] = new ModelRendererTurbo(this, 667, 382, textureX, textureY); // Box 217

        gunModel[0].addShapeBox(0F, 1F, 0F, 83, 1, 8, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, -1.25F, 0F, 0F, -1.25F); // Box 34
        gunModel[0].setRotationPoint(18F, -59F, -4F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 2
        gunModel[1].setRotationPoint(26F, -59F, -4F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 6, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 1
        gunModel[2].setRotationPoint(18F, -59F, -4F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 27
        gunModel[3].setRotationPoint(30F, -59F, -4F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 28
        gunModel[4].setRotationPoint(34F, -59F, -4F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 29
        gunModel[5].setRotationPoint(38F, -59F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 30
        gunModel[6].setRotationPoint(42F, -59F, -4F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 31
        gunModel[7].setRotationPoint(46F, -59F, -4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 32
        gunModel[8].setRotationPoint(50F, -59F, -4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 33
        gunModel[9].setRotationPoint(54F, -59F, -4F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 34
        gunModel[10].setRotationPoint(58F, -59F, -4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 35
        gunModel[11].setRotationPoint(62F, -59F, -4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 36
        gunModel[12].setRotationPoint(66F, -59F, -4F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 37
        gunModel[13].setRotationPoint(70F, -59F, -4F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 38
        gunModel[14].setRotationPoint(74F, -59F, -4F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 39
        gunModel[15].setRotationPoint(78F, -59F, -4F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 40
        gunModel[16].setRotationPoint(82F, -59F, -4F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 41
        gunModel[17].setRotationPoint(86F, -59F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 42
        gunModel[18].setRotationPoint(90F, -59F, -4F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 43
        gunModel[19].setRotationPoint(94.25F, -59F, -4F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        gunModel[20].setRotationPoint(98.5F, -59F, -4F);

        gunModel[21].addShapeBox(0F, 2F, 1F, 32, 2, 6, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 45
        gunModel[21].setRotationPoint(18F, -59F, -4F);

        gunModel[22].addShapeBox(0F, 2F, 1F, 51, 4, 6, 0F, -0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F); // Box 46
        gunModel[22].setRotationPoint(49F, -59F, -4F);

        gunModel[23].addShapeBox(2F, 2F, 0F, 99, 3, 8, 0F, -4.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -4.5F, 0F, -2.5F, 0F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, 0F, -0.75F, -0.25F); // Box 47
        gunModel[23].setRotationPoint(0F, -57F, -4F);

        gunModel[24].addShapeBox(2F, 2F, 4F, 99, 5, 5, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 4.75F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 4.75F, -0.25F, 0F); // Box 24
        gunModel[24].setRotationPoint(0F, -55F, -4F);

        gunModel[25].addShapeBox(2F, 2F, 4F, 58, 5, 5, 0F, 0F, -0.25F, -1.25F, -0.5F, -0.25F, -1.25F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 4.75F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 4.75F, -0.25F, 0F); // Box 25
        gunModel[25].setRotationPoint(0F, -55F, -9F);

        gunModel[26].addShapeBox(-3F, 2F, 4F, 104, 3, 5, 0F, -0.25F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.25F, 0.25F, 0F, 3F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 2.75F, 3F, -0.25F, 2.75F); // Box 26
        gunModel[26].setRotationPoint(0F, -50F, -4F);

        gunModel[27].addShapeBox(-3F, 2F, 4F, 63, 3, 5, 0F, -0.25F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.25F, 0.25F, 0F, 3F, -0.25F, 2.75F, -0.5F, -0.25F, 2.75F, -0.5F, -0.25F, 0F, 3F, -0.25F, 0F); // Box 27
        gunModel[27].setRotationPoint(0F, -50F, -9F);

        gunModel[28].addShapeBox(-6F, 2F, 4F, 107, 2, 8, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 2.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 2.5F, 0F, -0.25F); // Box 28
        gunModel[28].setRotationPoint(0F, -47F, -4F);

        gunModel[29].addShapeBox(-6F, 2F, 4F, 66, 2, 8, 0F, 0F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 2.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 2.5F, 0F, 0F); // Box 29
        gunModel[29].setRotationPoint(0F, -47F, -12F);

        gunModel[30].addShapeBox(-8F, 2F, 4F, 109, 4, 8, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F); // Box 30
        gunModel[30].setRotationPoint(0F, -45F, -4F);

        gunModel[31].addShapeBox(-8F, 2F, 4F, 68, 4, 8, 0F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F); // Box 31
        gunModel[31].setRotationPoint(0F, -45F, -12F);

        gunModel[32].addShapeBox(-9F, 2F, -4F, 4, 4, 16, 0F, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 32
        gunModel[32].setRotationPoint(0F, -45F, -4F);

        gunModel[33].addShapeBox(-10F, 2F, -4F, 1, 4, 16, 0F, 0.25F, -1.5F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0.25F, -1.5F, 0.25F, 0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Box 33
        gunModel[33].setRotationPoint(0F, -45F, -4F);

        gunModel[34].addShapeBox(-9F, 2F, -4F, 78, 15, 15, 0F, -0.375F, -0.125F, -0.125F, 0F, -0.125F, -0.125F, 0F, -0.125F, -0.125F, -0.375F, -0.125F, -0.125F, -0.375F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, -0.375F, 0F, -0.125F); // Box 34
        gunModel[34].setRotationPoint(-3F, -43F, -3.5F);

        gunModel[35].addShapeBox(-9F, 2F, -4F, 34, 4, 15, 0F, 0F, -0.125F, -0.125F, 0.5F, -0.125F, -0.125F, 0.5F, -0.125F, -0.125F, 0F, -0.125F, -0.125F, 0F, -0.125F, -0.125F, 0.5F, -0.125F, -0.125F, 0.5F, -0.125F, -0.125F, 0F, -0.125F, -0.125F); // Box 35
        gunModel[35].setRotationPoint(75F, -43F, -3.5F);

        gunModel[36].addShapeBox(-9F, 2F, -4F, 17, 8, 15, 0F, 0F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 36
        gunModel[36].setRotationPoint(92F, -39F, -3.5F);

        gunModel[37].addShapeBox(-9F, 2F, -3F, 17, 11, 13, 0F, 0F, 0.125F, 0.125F, 0F, 0.125F, 0.125F, 0F, 0.125F, 0.125F, 0F, 0.125F, 0.125F, 0F, 0F, 0.125F, 0F, 0F, 0.125F, 0F, 0F, 0.125F, 0F, 0F, 0.125F); // Box 37
        gunModel[37].setRotationPoint(75F, -39F, -3.5F);

        gunModel[38].addShapeBox(-9F, 15F, -4F, 2, 4, 15, 0F, -0.25F, 0.25F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, -0.25F, 0.5F); // Box 38
        gunModel[38].setRotationPoint(-3F, -42.5F, -3.5F);

        gunModel[39].addShapeBox(-9F, 15F, -4F, 6, 4, 15, 0F, 0.5F, 0F, 0.5F, 0F, -1.25F, 0.5F, 0F, -1.25F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0F, 1.25F, 0.5F, 0F, 1.25F, 0.5F, 0.5F, 0F, 0.5F); // Box 39
        gunModel[39].setRotationPoint(-1F, -42.5F, -3.5F);

        gunModel[40].addShapeBox(-9F, 15F, -4F, 26, 4, 15, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F); // Box 40
        gunModel[40].setRotationPoint(5F, -40.5F, -3.5F);

        gunModel[41].addShapeBox(-9F, 15F, -4F, 2, 5, 15, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -2F, 0.5F, 0F, -2F, 0.5F, 0F, -0.75F, 0.5F); // Box 41
        gunModel[41].setRotationPoint(31F, -40.5F, -3.5F);

        gunModel[42].addShapeBox(-9F, 15F, -4F, 26, 1, 15, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F); // Box 42
        gunModel[42].setRotationPoint(5F, -36.5F, -3.5F);

        gunModel[43].addShapeBox(-9F, 15F, -4F, 26, 1, 15, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, -0.5F, -1.75F, 0F, -0.5F, -1.75F, 0F, -0.5F, -1.75F, 0F, -0.5F, -1.75F); // Box 43
        gunModel[43].setRotationPoint(5F, -35.5F, -3.5F);

        gunModel[44].addShapeBox(-9F, 15F, -4F, 6, 1, 15, 0F, 0.5F, 0F, 0.5F, 0F, -1.25F, 0.5F, 0F, -1.25F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0F, 1.25F, 0.5F, 0F, 1.25F, 0.5F, 0.5F, 0F, 0.5F); // Box 44
        gunModel[44].setRotationPoint(-1F, -38.5F, -3.5F);

        gunModel[45].addShapeBox(-9F, 15F, -4F, 6, 1, 15, 0F, 0.5F, 0F, 0.5F, 0F, -1.25F, 0.5F, 0F, -1.25F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0.25F, -1.75F, 0F, 1.5F, -1.75F, 0F, 1.5F, -1.75F, 0.5F, 0.25F, -1.75F); // Box 45
        gunModel[45].setRotationPoint(-1F, -37.5F, -3.5F);

        gunModel[46].addShapeBox(-9F, 15F, -4F, 2, 1, 15, 0F, -0.25F, 0.25F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, -0.25F, 0.5F); // Box 46
        gunModel[46].setRotationPoint(-3F, -38.5F, -3.5F);

        gunModel[47].addShapeBox(-9F, 15F, -4F, 2, 1, 15, 0F, -0.25F, 0.25F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, 0.25F, 0.5F, -1.5F, 0.25F, -1.75F, -0.5F, 0.25F, -1.75F, -0.5F, 0.25F, -1.75F, -1.5F, 0.25F, -1.75F); // Box 47
        gunModel[47].setRotationPoint(-3F, -37.5F, -3.5F);

        gunModel[48].addShapeBox(-9F, 15F, -4F, 2, 2, 15, 0F, 0F, -1.25F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1.25F, 0.5F, 0F, 0.5F, -1.75F, 0F, -1.25F, -1.75F, 0F, -1.25F, -1.75F, 0F, 0.5F, -1.75F); // Box 48
        gunModel[48].setRotationPoint(31F, -37.5F, -3.5F);

        gunModel[49].addShapeBox(-9F, 15F, -4F, 16, 3, 15, 0F, 0F, 0.75F, 0.5F, -0.75F, 0.75F, 0.5F, -0.75F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 49
        gunModel[49].setRotationPoint(33F, -40.5F, -3.5F);

        gunModel[50].addShapeBox(-9F, 15F, -4F, 16, 1, 15, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, -1.75F, 0F, -0.25F, -1.75F, 0F, -0.25F, -1.75F, 0F, -0.25F, -1.75F); // Box 50
        gunModel[50].setRotationPoint(33F, -37.5F, -3.5F);

        gunModel[51].addShapeBox(-9F, 15F, -4F, 2, 1, 15, 0F, 0F, 0F, -1.75F, 0.5F, 0F, -1.75F, 0.5F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, -0.25F, -1.75F, 0.5F, 2F, -1.75F, 0.5F, 2F, -1.75F, 0F, -0.25F, -1.75F); // Box 51
        gunModel[51].setRotationPoint(49F, -37.5F, -3.5F);

        gunModel[52].addShapeBox(-9F, 15F, -4F, 14, 4, 15, 0F, 0F, 0F, -1.75F, 0.25F, 0F, -1.75F, 0.25F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0.25F, 0F, -1.75F, 0.25F, 0F, -1.75F, 0F, 0F, -1.75F); // Box 52
        gunModel[52].setRotationPoint(49F, -41.5F, -3.5F);

        gunModel[53].addShapeBox(-9F, 15F, -4F, 12, 8, 15, 0F, 0F, 0F, -1.75F, -0.25F, 0F, -1.75F, -0.25F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, -0.25F, 0F, -1.75F, -0.25F, 0F, -1.75F, 0F, 0F, -1.75F); // Box 53
        gunModel[53].setRotationPoint(51.5F, -37.5F, -3.5F);

        gunModel[54].addShapeBox(-9F, 15F, -4F, 1, 4, 15, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F); // Box 54
        gunModel[54].setRotationPoint(51.5F, -29.5F, -3.5F);

        gunModel[55].addShapeBox(-9F, 15F, -4F, 11, 4, 1, 0F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Box 55
        gunModel[55].setRotationPoint(52.5F, -29.5F, -1.5F);

        gunModel[56].addShapeBox(-9F, 15F, -4F, 11, 4, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 56
        gunModel[56].setRotationPoint(52.5F, -29.5F, 8.5F);

        gunModel[57].addShapeBox(-9F, 15F, -4F, 9, 2, 1, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F); // Box 57
        gunModel[57].setRotationPoint(54.5F, -25.5F, -1.5F);

        gunModel[58].addShapeBox(-9F, 15F, -4F, 9, 2, 1, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F); // Box 58
        gunModel[58].setRotationPoint(54.5F, -25.5F, 8.5F);

        gunModel[59].addShapeBox(-9F, 15F, -4F, 3, 2, 15, 0F, 0F, 0F, -1.75F, -0.25F, 0F, -1.75F, -0.25F, 0F, -1.75F, 0F, 0F, -1.75F, -0.75F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, -0.75F, -0.25F, -1.75F); // Box 59
        gunModel[59].setRotationPoint(51.5F, -25.5F, -3.5F);

        gunModel[60].addShapeBox(-9F, 15F, -4F, 2, 2, 15, 0F, 0.5F, -2F, -3.75F, -1F, 0F, -1.75F, -1F, 0F, -1.75F, 0.5F, -2F, -3.75F, 0F, 1.25F, -3.75F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, 0F, 1.25F, -3.75F); // Box 60
        gunModel[60].setRotationPoint(50.5F, -25.5F, -3.5F);

        gunModel[61].addShapeBox(-9F, 0F, -4F, 2, 1, 9, 0F, 0.25F, -0.5F, -1.25F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.25F, -0.5F, -1.25F, 0.25F, 0.75F, -1.25F, 1F, 0.25F, -0.75F, 1F, 0.25F, -0.75F, 0.25F, 0.75F, -1.25F); // Box 61
        gunModel[61].setRotationPoint(47.5F, -8.5F, -0.5F);

        gunModel[62].addShapeBox(-9F, 0F, -4F, 15, 1, 7, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F); // Box 62
        gunModel[62].setRotationPoint(32.5F, -8F, 0.5F);

        gunModel[63].addShapeBox(-9F, 0F, -4F, 3, 1, 7, 0F, -0.5F, 0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, 0F, -0.5F, -0.25F); // Box 63
        gunModel[63].setRotationPoint(29.5F, -8F, 0.5F);

        gunModel[64].addShapeBox(-9F, 0F, -4F, 3, 1, 7, 0F, -1.5F, 2F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -1.5F, 2F, -0.25F, 0F, -0.5F, -0.25F, -1F, 0.5F, -0.25F, -1F, 0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 64
        gunModel[64].setRotationPoint(27.5F, -9F, 0.5F);

        gunModel[65].addShapeBox(-9F, 0F, -4F, 1, 3, 7, 0F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 65
        gunModel[65].setRotationPoint(27.5F, -11F, 0.5F);

        gunModel[66].addShapeBox(-9F, 0F, -4F, 1, 5, 7, 0F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 66
        gunModel[66].setRotationPoint(27.5F, -16F, 0.5F);

        gunModel[67].addShapeBox(-9F, 0F, -4F, 1, 3, 7, 0F, 0F, -0.5F, -0.25F, 1F, -0.5F, -0.25F, 1F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 67
        gunModel[67].setRotationPoint(27.5F, -19F, 0.5F);

        gunModel[68].addShapeBox(-9F, 0F, -4F, 2, 1, 7, 0F, 0F, 0F, -0.25F, 1.5F, 0F, -0.25F, 1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F); // Box 68
        gunModel[68].setRotationPoint(27.5F, -20F, 0.5F);

        gunModel[69].addShapeBox(-9F, 0F, -4F, 2, 3, 15, 0F, 0.75F, 0.75F, 0.5F, 0.5F, -2.25F, 0.5F, 0.5F, -2.25F, 0.5F, 0.75F, 0.75F, 0.5F, 0F, 0F, 0.5F, 0F, 1.25F, 0.5F, 0F, 1.25F, 0.5F, 0F, 0F, 0.5F); // Box 69
        gunModel[69].setRotationPoint(49F, -25.5F, -3.5F);

        gunModel[70].addShapeBox(-9F, 0F, -4F, 2, 2, 15, 0F, -0.5F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 70
        gunModel[70].setRotationPoint(51F, -23.5F, -3.5F);

        gunModel[71].addShapeBox(-9F, 0F, -4F, 10, 2, 15, 0F, -0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F); // Box 71
        gunModel[71].setRotationPoint(53F, -23.5F, -3.5F);

        gunModel[72].addShapeBox(-9F, 0F, -4F, 10, 1, 15, 0F, -1.75F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, -1.75F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F); // Box 72
        gunModel[72].setRotationPoint(53F, -24.5F, -3.5F);

        gunModel[73].addShapeBox(-9F, 0F, -4F, 9, 1, 15, 0F, -0.75F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F); // Box 73
        gunModel[73].setRotationPoint(54F, -26F, -3.5F);

        gunModel[74].addShapeBox(-9F, 0F, -4F, 2, 1, 15, 0F, 0F, 0F, 0.5F, 0F, -1.25F, 0.5F, 0F, -1.25F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, -1.75F, 0.75F, 2F, -1.75F, 0.75F, 2F, -1.75F, 0F, -0.25F, -1.75F); // Box 74
        gunModel[74].setRotationPoint(49F, -22.5F, -3.5F);

        gunModel[75].addShapeBox(-9F, 0F, -4F, 12, 2, 15, 0F, 0F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, -0.75F, 0F, -1.75F, 0.25F, 0F, -1.75F, 0.25F, 0F, -1.75F, -0.75F, 0F, -1.75F); // Box 75
        gunModel[75].setRotationPoint(51F, -21.5F, -3.5F);

        gunModel[76].addShapeBox(-9F, 0F, -4F, 2, 1, 15, 0F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -1.75F, 0.15F, 0.5F, -0.25F, 0.15F, 0.5F, -0.25F, 0.15F, 0.5F, -1.75F, 0.15F, 0.5F); // Box 76
        gunModel[76].setRotationPoint(48F, -26F, -3.5F);

        gunModel[77].addShapeBox(-9F, 0F, -4F, 26, 5, 1, 0F, -0.25F, -0.25F, 0F, -5F, -0.25F, 0F, -5F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F); // Box 77
        gunModel[77].setRotationPoint(63F, -26.5F, 10.5F);

        gunModel[78].addShapeBox(-9F, 0F, -4F, 26, 5, 1, 0F, -0.25F, -0.25F, 0.5F, -5F, -0.25F, 0.5F, -5F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F); // Box 78
        gunModel[78].setRotationPoint(63F, -26.5F, -3.5F);

        gunModel[79].addShapeBox(-9F, 0F, -4F, 26, 2, 1, 0F, -0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 1.5F, -0.25F, -0.25F, 1.5F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F); // Box 79
        gunModel[79].setRotationPoint(63F, -21.5F, 9.5F);

        gunModel[80].addShapeBox(-9F, 0F, -4F, 2, 13, 1, 0F, 0.25F, 0F, 0F, -0.5F, 0F, -1.5F, -0.5F, 0F, 1.75F, 0.25F, 0F, 0.25F, 0.25F, -0.25F, 0F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, 1.75F, 0.25F, -0.25F, 0.25F); // Box 80
        gunModel[80].setRotationPoint(63.5F, -21.5F, 8.5F);

        gunModel[81].addShapeBox(-9F, 0F, -4F, 2, 13, 1, 0F, 0.25F, 0F, 0.25F, -0.5F, 0F, 1.75F, -0.5F, 0F, -1.5F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0.25F, -0.5F, -0.25F, 1.75F, -0.5F, -0.25F, -1.5F, 0.25F, -0.25F, 0F); // Box 81
        gunModel[81].setRotationPoint(63.5F, -21.5F, -1.5F);

        gunModel[82].addShapeBox(-9F, 0F, -4F, 26, 2, 1, 0F, -0.25F, -0.25F, 1.5F, 0.25F, -0.25F, 1.5F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0F, -0.25F, 0F, 0F); // Box 82
        gunModel[82].setRotationPoint(63F, -21.5F, -2.5F);

        gunModel[83].addShapeBox(-9F, 0F, -4F, 25, 13, 1, 0F, 0.5F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, -0.25F, 0.5F, -0.75F, -10.25F, 0.5F, -0.75F, -10.25F, -0.25F, 0.5F, -0.25F, -0.25F); // Box 83
        gunModel[83].setRotationPoint(65.5F, -21.5F, 10.5F);

        gunModel[84].addShapeBox(-9F, 0F, -4F, 25, 13, 1, 0F, 0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, -0.25F, -0.25F, -0.75F, -10.25F, -0.25F, -0.75F, -10.25F, 0.5F, 0.5F, -0.25F, 0.5F); // Box 84
        gunModel[84].setRotationPoint(65.5F, -21.5F, -3.5F);

        gunModel[85].addShapeBox(0F, 0F, -4F, 12, 5, 1, 0F, 0F, -0.25F, 0F, 0.25F, 5.25F, 0F, 0.25F, 5.25F, 0.5F, 0F, -0.25F, 0.5F, -5.25F, 0.25F, 0F, 3.5F, -1.5F, 0F, 3.5F, -1.5F, 0.5F, -5.25F, 0.25F, 0.5F); // Box 85
        gunModel[85].setRotationPoint(75F, -26.5F, 10.5F);

        gunModel[86].addShapeBox(0F, 0F, -4F, 12, 5, 1, 0F, 0F, -0.25F, 0.5F, 0.25F, 5.25F, 0.5F, 0.25F, 5.25F, 0F, 0F, -0.25F, 0F, -5.25F, 0.25F, 0.5F, 3.5F, -1.5F, 0.5F, 3.5F, -1.5F, 0F, -5.25F, 0.25F, 0F); // Box 86
        gunModel[86].setRotationPoint(75F, -26.5F, -3.5F);

        gunModel[87].addShapeBox(0F, 0F, -4F, 10, 3, 2, 0F, 0F, -0.25F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.5F, -4.5F, 0F, 0.5F, -4.5F, 0F, -0.75F, -0.25F, 0F); // Box 87
        gunModel[87].setRotationPoint(80F, -21.5F, 10F);

        gunModel[88].addShapeBox(0F, 0F, -4F, 10, 3, 2, 0F, 0F, -0.25F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.5F, -4.5F, 0F, 0.5F, -4.5F, 0F, -0.75F, -0.25F, 0F); // Box 88
        gunModel[88].setRotationPoint(80F, -21.5F, -4F);

        gunModel[89].addShapeBox(0F, 0F, -4F, 2, 9, 2, 0F, -0.25F, 0.25F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, -0.25F, 0.25F, 0F, -3.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, -3.5F, -0.5F, 0F); // Box 89
        gunModel[89].setRotationPoint(87F, -31.5F, 10F);

        gunModel[90].addShapeBox(0F, 0F, -4F, 2, 9, 2, 0F, -0.25F, 0.25F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, -0.25F, 0.25F, 0F, -3.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, -3.5F, -0.5F, 0F); // Box 90
        gunModel[90].setRotationPoint(87F, -31.5F, -4F);

        gunModel[91].addShapeBox(0F, 0F, -4F, 10, 9, 16, 0F, -2F, 3F, 0F, -6.5F, 5.75F, 0F, -6.5F, 5.75F, 0F, -2F, 3F, 0F, -3.5F, -0.5F, 0F, 3.5F, -5F, 0F, 3.5F, -5F, 0F, -3.5F, -0.5F, 0F); // Box 91
        gunModel[91].setRotationPoint(87F, -31.5F, -4F);

        gunModel[92].addShapeBox(0F, 0F, -4F, 3, 11, 16, 0F, 2F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 2F, 0.25F, 0F, -3.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -3.5F, 0F, 0F); // Box 92
        gunModel[92].setRotationPoint(97F, -38.5F, -4F);

        gunModel[93].addShapeBox(0F, 0F, -4F, 3, 11, 16, 0F, 6.5F, -1.25F, 0F, -5F, 0.25F, 0F, -5F, 0.25F, 0F, 6.5F, -1.25F, 0F, -3.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -3.5F, 0F, 0F); // Box 93
        gunModel[93].setRotationPoint(97F, -38.5F, -4F);

        gunModel[94].addShapeBox(-9F, 2F, -4F, 1, 1, 15, 0F, 0.75F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0.75F, 0.125F, -0.125F, -0.75F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, -0.75F, 0.25F, -0.125F); // Box 94
        gunModel[94].setRotationPoint(91F, -39F, -3.5F);

        gunModel[95].addShapeBox(-9F, 2F, -4F, 1, 6, 15, 0F, -0.75F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, -0.75F, -0.25F, -0.125F, -0.75F, 0.5F, -0.125F, 0F, 0.5F, -0.125F, 0F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F); // Box 95
        gunModel[95].setRotationPoint(91F, -38F, -3.5F);

        gunModel[96].addShapeBox(-9F, 2F, -4F, 1, 2, 15, 0F, -0.75F, 0.5F, -0.125F, -0.25F, 0.5F, -0.125F, -0.25F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F, 0.75F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, 0.75F, -0.25F, -0.125F); // Box 96
        gunModel[96].setRotationPoint(91F, -35F, -3.5F);

        gunModel[97].addShapeBox(-9F, 2F, -4F, 1, 6, 15, 0F, 0F, -0.25F, -0.125F, -0.75F, -0.25F, -0.125F, -0.75F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F, 0F, 0.5F, -0.125F); // Box 97
        gunModel[97].setRotationPoint(75F, -38F, -3.5F);

        gunModel[98].addShapeBox(-9F, 2F, -4F, 1, 1, 15, 0F, 0F, 0.125F, -0.125F, 0.75F, 0.125F, -0.125F, 0.75F, 0.125F, -0.125F, 0F, 0.125F, -0.125F, 0F, 0.25F, -0.125F, -0.75F, 0.25F, -0.125F, -0.75F, 0.25F, -0.125F, 0F, 0.25F, -0.125F); // Box 98
        gunModel[98].setRotationPoint(75F, -39F, -3.5F);

        gunModel[99].addShapeBox(-9F, 2F, -4F, 1, 1, 15, 0F, 0F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F, -0.75F, 0.5F, -0.125F, 0F, 0.5F, -0.125F, 0F, 0.25F, -0.125F, 0.75F, 0.25F, -0.125F, 0.75F, 0.25F, -0.125F, 0F, 0.25F, -0.125F); // Box 99
        gunModel[99].setRotationPoint(75F, -31F, -3.5F);

        gunModel[100].addShapeBox(-9F, 2F, -4F, 1, 2, 15, 0F, 0.75F, 0.25F, -0.125F, -0.25F, 0.25F, -0.125F, -0.25F, 0.25F, -0.125F, 0.75F, 0.25F, -0.125F, 0.75F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, 0F, -0.125F); // Box 100
        gunModel[100].setRotationPoint(91F, -33F, -3.5F);

        gunModel[101].addShapeBox(0F, 2F, -4F, 7, 2, 15, 0F, 0.25F, -3.25F, -0.125F, 0.25F, 0.25F, -0.125F, 0.25F, 0.25F, -0.125F, 0.25F, -3.25F, -0.125F, 0.25F, 3F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 3F, -0.125F); // Box 101
        gunModel[101].setRotationPoint(74F, -33F, -3.5F);

        gunModel[102].addShapeBox(0F, 2F, -4F, 8, 2, 15, 0F, 0F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 102
        gunModel[102].setRotationPoint(66F, -30F, -3.5F);

        gunModel[103].addShapeBox(-9F, 0F, -4F, 6, 3, 14, 0F, -0.75F, 0F, 0.375F, 0.25F, 0F, 0.375F, 0.25F, 0F, 0.375F, -0.75F, 0F, 0.375F, -0.75F, 0F, 0.375F, 0.25F, 0F, 0.375F, 0.25F, 0F, 0.375F, -0.75F, 0F, 0.375F); // Box 103
        gunModel[103].setRotationPoint(49F, -26F, -3F);

        gunModel[104].addShapeBox(-6F, 2F, 4F, 6, 3, 4, 0F, 0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F); // Box 104
        gunModel[104].setRotationPoint(-2F, -50F, -6F);

        gunModel[105].addShapeBox(-6F, 2F, 4F, 2, 3, 4, 0F, 0.5F, -2F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0.5F, -2F, 0.25F, 0.5F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, 0.5F, 0.5F, 0.25F); // Box 105
        gunModel[105].setRotationPoint(-4F, -50F, -6F);

        gunModel[106].addShapeBox(-9F, 2F, -4F, 1, 2, 16, 0F, 0.125F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.125F, -0.5F, 0.5F, 0.125F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0.125F, 0F, 0.5F); // Box 106
        gunModel[106].setRotationPoint(0.5F, -44F, -4F);

        gunModel[107].addShapeBox(-9F, 2F, -4F, 1, 2, 16, 0F, 0F, 0F, 0.5F, 0.125F, -0.5F, 0.5F, 0.125F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0.125F, 0F, 0.5F, 0.125F, 0F, 0.5F, 0F, 0.5F, 0.5F); // Box 107
        gunModel[107].setRotationPoint(1.5F, -44F, -4F);

        gunModel[108].addShapeBox(-9F, 2F, -4F, 1, 2, 15, 0F, 0.125F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.125F, -0.5F, 0.25F, 0.125F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0.125F, 0F, 0.25F); // Box 108
        gunModel[108].setRotationPoint(-0.5F, -36F, -3.5F);

        gunModel[109].addShapeBox(-9F, 2F, -4F, 1, 2, 15, 0F, 0F, 0F, 0.25F, 0.125F, -0.5F, 0.25F, 0.125F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0.125F, 0F, 0.25F, 0.125F, 0F, 0.25F, 0F, 0.5F, 0.25F); // Box 109
        gunModel[109].setRotationPoint(0.5F, -36F, -3.5F);

        gunModel[110].addShapeBox(-9F, 2F, -4F, 1, 2, 17, 0F, 0.125F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.125F, -0.5F, -0.25F, 0.125F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0.125F, 0F, -0.25F); // Box 110
        gunModel[110].setRotationPoint(36.5F, -27.5F, -4.5F);

        gunModel[111].addShapeBox(-9F, 2F, -4F, 1, 2, 17, 0F, 0F, 0F, -0.25F, 0.125F, -0.5F, -0.25F, 0.125F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0.125F, 0F, -0.25F, 0.125F, 0F, -0.25F, 0F, 0.5F, -0.25F); // Box 111
        gunModel[111].setRotationPoint(37.5F, -27.5F, -4.5F);

        gunModel[112].addShapeBox(-9F, 2F, -4F, 2, 4, 17, 0F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F); // Box 112
        gunModel[112].setRotationPoint(52.3F, -29.5F, -4.5F);

        gunModel[113].addShapeBox(-10F, 2F, -4F, 2, 4, 17, 0F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F); // Box 113
        gunModel[113].setRotationPoint(51.3F, -29.5F, -4.5F);

        gunModel[114].addShapeBox(-9F, 2F, -4F, 2, 4, 17, 0F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F); // Box 114
        gunModel[114].setRotationPoint(55.5F, -33F, -4.5F);

        gunModel[115].addShapeBox(-10F, 2F, -4F, 2, 4, 17, 0F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F); // Box 115
        gunModel[115].setRotationPoint(54.5F, -33F, -4.5F);

        gunModel[116].addShapeBox(-10F, 2F, -4F, 8, 14, 1, 0F, 0.5F, 0F, 0F, 0.25F, -6.5F, 0F, 0.25F, -6.5F, 0F, 0.5F, 0F, 0F, 0.25F, 0.25F, 0F, -2.25F, -1.75F, 0F, -2.25F, -1.75F, 0F, 0.25F, 0.25F, 0F); // Box 116
        gunModel[116].setRotationPoint(72F, -47F, 12F);

        gunModel[117].addShapeBox(-10F, 2F, -4F, 8, 1, 1, 0F, 0.5F, 0F, 0F, -1.25F, -2.25F, 0F, -1.25F, -2.25F, 0F, 0.5F, 0F, 0F, 0.5F, -1F, 0F, 0.25F, 5.5F, 0F, 0.25F, 5.5F, 0F, 0.5F, -1F, 0F); // Box 117
        gunModel[117].setRotationPoint(72F, -47F, 12F);

        gunModel[118].addShapeBox(-10F, 2F, -4F, 3, 14, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0.25F, 0F, 0F, -0.25F, 0F); // Box 118
        gunModel[118].setRotationPoint(68F, -47F, 12F);

        gunModel[119].addShapeBox(-10F, 2F, -4F, 1, 5, 1, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0F, 0.25F, -0.25F, 0F); // Box 119
        gunModel[119].setRotationPoint(67F, -47F, 12F);

        gunModel[120].addShapeBox(-10F, 2F, -4F, 1, 5, 1, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 1.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 1.25F, 0F); // Box 120
        gunModel[120].setRotationPoint(64.5F, -47F, 12F);

        gunModel[121].addShapeBox(-10F, 2F, -4F, 1, 5, 1, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 121
        gunModel[121].setRotationPoint(65.5F, -47F, 12F);

        gunModel[122].addShapeBox(-10F, 2F, -4F, 6, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 122
        gunModel[122].setRotationPoint(58.5F, -47F, 12F);

        gunModel[123].addShapeBox(-10F, 2F, -4F, 1, 12, 1, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -1.25F, 0F); // Box 123
        gunModel[123].setRotationPoint(57.5F, -47F, 12F);

        gunModel[124].addShapeBox(-10F, 2F, -4F, 1, 12, 1, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0F, 0.25F, 0F); // Box 124
        gunModel[124].setRotationPoint(54.5F, -47F, 12F);

        gunModel[125].addShapeBox(-10F, 2F, -4F, 1, 11, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F); // Box 125
        gunModel[125].setRotationPoint(56F, -47F, 12F);

        gunModel[126].addShapeBox(-10F, 2F, -4F, 18, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 126
        gunModel[126].setRotationPoint(36.5F, -47F, 12F);

        gunModel[127].addShapeBox(-10F, 2F, -4F, 4, 3, 1, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0F, -0.25F, 0F, -1.5F, -0.75F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, -1.5F, -0.75F, 0F); // Box 127
        gunModel[127].setRotationPoint(45.5F, -35F, 12F);

        gunModel[128].addShapeBox(-10F, 2F, -4F, 4, 3, 1, 0F, 0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, 0.25F, 0F, -1.5F, -0.75F, 0F, -1.5F, -0.75F, 0F, 0.5F, 0.25F, 0F); // Box 128
        gunModel[128].setRotationPoint(50.5F, -35F, 12F);

        gunModel[129].addShapeBox(-10F, 2F, -4F, 1, 6, 1, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0F, 0.25F, 0F); // Box 129
        gunModel[129].setRotationPoint(32.5F, -47F, 12F);

        gunModel[130].addShapeBox(-10F, 2F, -4F, 1, 5, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F); // Box 130
        gunModel[130].setRotationPoint(34F, -47F, 12F);

        gunModel[131].addShapeBox(-10F, 2F, -4F, 1, 6, 1, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -1.25F, 0F); // Box 131
        gunModel[131].setRotationPoint(35.5F, -47F, 12F);

        gunModel[132].addShapeBox(-10F, 2F, -4F, 4, 12, 1, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 132
        gunModel[132].setRotationPoint(28.5F, -47F, 12F);

        gunModel[133].addShapeBox(-10F, 2F, -4F, 3, 12, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, -3F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0.25F, -3F, 0F); // Box 133
        gunModel[133].setRotationPoint(25.5F, -47F, 12F);

        gunModel[134].addShapeBox(-10F, 2F, -4F, 2, 9, 1, 0F, 0F, -2F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2F, 0F, 0F, -4.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -4.5F, 0F); // Box 134
        gunModel[134].setRotationPoint(23.5F, -47F, 12F);

        gunModel[135].addShapeBox(-9F, 2F, -4F, 1, 2, 4, 0F, 0.125F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.125F, -0.5F, -0.25F, 0.125F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0.125F, 0F, -0.25F); // Box 135
        gunModel[135].setRotationPoint(48F, -38.5F, 9.5F);

        gunModel[136].addShapeBox(-9F, 2F, -4F, 1, 2, 4, 0F, 0F, 0F, -0.25F, 0.125F, -0.5F, -0.25F, 0.125F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0.125F, 0F, -0.25F, 0.125F, 0F, -0.25F, 0F, 0.5F, -0.25F); // Box 136
        gunModel[136].setRotationPoint(49F, -38.5F, 9.5F);

        gunModel[137].addShapeBox(-10F, 2F, -4F, 4, 1, 1, 0F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, -1.5F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, -1.5F, 0.75F, 0F); // Box 137
        gunModel[137].setRotationPoint(28.5F, -35F, 12F);

        gunModel[138].addShapeBox(-10F, 2F, -4F, 3, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 138
        gunModel[138].setRotationPoint(64.75F, -41.5F, 13F);

        gunModel[139].addShapeBox(-10F, 2F, -4F, 2, 8, 1, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F); // Box 139
        gunModel[139].setRotationPoint(68F, -41.5F, 13F);

        gunModel[140].addShapeBox(-10F, 2F, -4F, 2, 8, 1, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F); // Box 140
        gunModel[140].setRotationPoint(62.5F, -41.5F, 13F);

        gunModel[141].addShapeBox(-10F, 2F, -4F, 2, 8, 1, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F); // Box 141
        gunModel[141].setRotationPoint(36.25F, -41.5F, 13F);

        gunModel[142].addShapeBox(-10F, 2F, -4F, 3, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 142
        gunModel[142].setRotationPoint(33F, -41.5F, 13F);

        gunModel[143].addShapeBox(-10F, 2F, -4F, 2, 8, 1, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2.5F, 0F); // Box 143
        gunModel[143].setRotationPoint(30.75F, -41.5F, 13F);

        gunModel[144].addShapeBox(-9F, 2F, -4F, 3, 9, 3, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 159
        gunModel[144].setRotationPoint(25.5F, -40F, -5.5F);

        gunModel[145].addShapeBox(-9F, 2F, -4F, 3, 9, 3, 0F, 0.25F, -2.75F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -2.75F, 0F, 0.25F, -2.75F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -2.75F, 0F); // Box 161
        gunModel[145].setRotationPoint(22.5F, -40F, -5.5F);

        gunModel[146].addShapeBox(-9F, 2F, -4F, 3, 9, 3, 0F, 0F, 0.25F, 0F, 0.25F, -2.75F, 0F, 0.25F, -2.75F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -2.75F, 0F, 0.25F, -2.75F, 0F, 0F, 0.25F, 0F); // Box 162
        gunModel[146].setRotationPoint(28.5F, -40F, -5.5F);

        gunModel[147].addShapeBox(-9F, 2F, -4F, 7, 5, 2, 0F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F); // Box 163
        gunModel[147].setRotationPoint(28.5F, -40F, -5.5F);

        gunModel[148].addShapeBox(-9F, 2F, -4F, 4, 5, 2, 0F, 0F, 0.25F, -0.125F, 0F, -1F, -0.125F, 0F, -1F, -0.125F, 0F, 0.25F, -0.125F, 0F, 0.25F, -0.125F, 1F, -0.5F, -0.125F, 1F, -0.5F, -0.125F, 0F, 0.25F, -0.125F); // Box 164
        gunModel[148].setRotationPoint(35.5F, -40F, -5.5F);

        gunModel[149].addShapeBox(-8F, 2F, 4F, 1, 5, 1, 0F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0.75F, -0.25F, 0F, 0.75F, -0.25F, 0F, 0.75F, 0.25F, 0.5F, 0.75F, 0.25F); // Box 165
        gunModel[149].setRotationPoint(68F, -46.5F, -12F);

        gunModel[150].addShapeBox(-8F, 2F, 4F, 1, 1, 1, 0F, 0.5F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0.5F, 0F, 0.25F); // Box 166
        gunModel[150].setRotationPoint(68F, -47.5F, -12F);

        gunModel[151].addShapeBox(-8F, 2F, 4F, 1, 3, 1, 0F, 0.5F, -0.25F, -3F, 1.5F, -0.25F, -3F, 1.5F, -0.25F, 3F, 0.5F, -0.25F, 3F, 0.5F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F); // Box 167
        gunModel[151].setRotationPoint(68F, -50.5F, -12F);

        gunModel[152].addShapeBox(2F, 2F, 4F, 41, 2, 1, 0F, 0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.17F, -0.5F, -0.25F, 0.17F, -0.5F, -0.25F, -0.17F, 0.5F, -0.25F, -0.17F); // Box 168
        gunModel[152].setRotationPoint(58F, -55F, -8F);

        gunModel[153].addShapeBox(2F, 2F, 4F, 8, 2, 1, 0F, 0.5F, 0.25F, 0.17F, -0.5F, 0.25F, 0.17F, -0.5F, 0.25F, -0.17F, 0.5F, 0.25F, -0.17F, 0.5F, 0F, 0.79F, -5.25F, 0F, 0.79F, -5.25F, 0F, -0.79F, 0.5F, 0F, -0.79F); // Box 169
        gunModel[153].setRotationPoint(58F, -53F, -8F);

        gunModel[154].addShapeBox(2F, 2F, 4F, 3, 1, 1, 0F, 0.5F, 0F, -0.21F, -0.25F, 0F, -0.21F, -0.25F, 0F, 0.21F, 0.5F, 0F, 0.21F, 0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F); // Box 170
        gunModel[154].setRotationPoint(58F, -51F, -9F);

        gunModel[155].addShapeBox(-0.5F, 0F, -4F, 1, 5, 3, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F); // Box 175
        gunModel[155].setRotationPoint(49F, -14.5F, 2.5F);
        gunModel[155].rotateAngleZ = -0.2443461F;

        gunModel[156].addShapeBox(-0.5F, 5F, -4F, 1, 1, 3, 0F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, 0F, 0F, 1.75F); // Box 176
        gunModel[156].setRotationPoint(49F, -14.5F, 2.5F);
        gunModel[156].rotateAngleZ = -0.2443461F;

        gunModel[157].addShapeBox(-0.5F, 6F, -6F, 1, 9, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 177
        gunModel[157].setRotationPoint(49F, -14.5F, 2.5F);
        gunModel[157].rotateAngleZ = -0.2443461F;

        gunModel[158].addShapeBox(0.5F, 6F, -6F, 1, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 178
        gunModel[158].setRotationPoint(49F, -14.5F, 2.5F);
        gunModel[158].rotateAngleZ = -0.2443461F;

        gunModel[159].addShapeBox(1.5F, 6F, -6F, 2, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F); // Box 179
        gunModel[159].setRotationPoint(49F, -14.5F, 2.5F);
        gunModel[159].rotateAngleZ = -0.2443461F;

        gunModel[160].addShapeBox(1.5F, 6F, -6F, 2, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[160].setRotationPoint(49F, -14.5F, 8.5F);
        gunModel[160].rotateAngleZ = -0.2443461F;

        gunModel[161].addShapeBox(0.5F, 6F, -6F, 1, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 181
        gunModel[161].setRotationPoint(49F, -14.5F, 8.5F);
        gunModel[161].rotateAngleZ = -0.2443461F;

        gunModel[162].addShapeBox(-9F, 0F, -4F, 22, 5, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F); // Box 182
        gunModel[162].setRotationPoint(5.5F, -20F, 1.5F);

        gunModel[163].addShapeBox(-9F, 0F, -4F, 23, 6, 5, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 183
        gunModel[163].setRotationPoint(5.5F, -15F, 1.5F);

        gunModel[164].addShapeBox(-9F, 0F, -4F, 23, 5, 3, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F); // Box 184
        gunModel[164].setRotationPoint(5.5F, -20F, -1.5F);

        gunModel[165].addShapeBox(-9F, 0F, -4F, 23, 5, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F); // Box 185
        gunModel[165].setRotationPoint(5.5F, -20F, 6.5F);

        gunModel[166].addShapeBox(-9F, 0F, -4F, 23, 6, 3, 0F, -6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 186
        gunModel[166].setRotationPoint(5.5F, -15F, -1.5F);

        gunModel[167].addShapeBox(-9F, 0F, -4F, 23, 6, 3, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, 0F); // Box 187
        gunModel[167].setRotationPoint(5.5F, -15F, 6.5F);

        gunModel[168].addShapeBox(-9F, 0F, -4F, 23, 6, 5, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 2F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 2F, 0F, 0F); // Box 188
        gunModel[168].setRotationPoint(5.5F, -9F, 1.5F);

        gunModel[169].addShapeBox(-9F, 0F, -4F, 23, 7, 5, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F); // Box 189
        gunModel[169].setRotationPoint(1.5F, -3F, 1.5F);

        gunModel[170].addShapeBox(-9F, 0F, -4F, 25, 11, 5, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, 0F, -5F, 5F, 0F, -5F, 5F, 0F, 1F, 0F, 0F); // Box 190
        gunModel[170].setRotationPoint(-3.5F, 4F, 1.5F);

        gunModel[171].addShapeBox(-9F, 0F, -4F, 25, 3, 5, 0F, -4F, 6F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -4F, 6F, 0F, -3F, -3F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, -3F, -3F, 0F); // Box 191
        gunModel[171].setRotationPoint(-8.5F, 21F, 1.5F);

        gunModel[172].addShapeBox(-9F, 0F, -4F, 25, 2, 5, 0F, -3F, 6F, 0F, -1F, 2F, 0F, -1F, 2F, 0F, -3F, 6F, 0F, -7F, -4F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -7F, -4F, 0F); // Box 192
        gunModel[172].setRotationPoint(-8.5F, 27F, 1.5F);

        gunModel[173].addShapeBox(-10F, 0F, -4F, 4, 1, 5, 0F, 0F, 0F, 1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F); // Box 193
        gunModel[173].setRotationPoint(15F, 25F, 1.5F);

        gunModel[174].addShapeBox(-10F, 0F, -4F, 4, 1, 5, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 1F, 2F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 1F, 2F); // Box 194
        gunModel[174].setRotationPoint(15F, 26F, 1.5F);

        gunModel[175].addShapeBox(-9F, 0F, -4F, 23, 6, 3, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, 0F, 2F, 0F, 0F, -4F, 0F, 0F, -6F, 0F, 0F, 0F, 0F, 0F); // Box 195
        gunModel[175].setRotationPoint(5.5F, -9F, 6.5F);

        gunModel[176].addShapeBox(-9F, 0F, -4F, 23, 6, 3, 0F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, -4F, 0F, 0F, 2F, 0F, 0F); // Box 196
        gunModel[176].setRotationPoint(5.5F, -9F, -1.5F);

        gunModel[177].addShapeBox(-9F, 0F, -4F, 23, 7, 3, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -4F, 0F, 0F, 3F, 0F, 0F, -3F, 0F, 0F, -5F, 0F, 0F, 1F, 0F, 0F); // Box 197
        gunModel[177].setRotationPoint(1.5F, -3F, 6.5F);

        gunModel[178].addShapeBox(-9F, 0F, -4F, 23, 7, 3, 0F, -4F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, 0F, -5F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F); // Box 198
        gunModel[178].setRotationPoint(1.5F, -3F, -1.5F);

        gunModel[179].addShapeBox(-9F, 0F, -4F, 25, 11, 3, 0F, -4F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -1F, 0F, 0F, -7F, 5F, 0F, -5F, 5F, 0F, 1F, 0F, 0F); // Box 199
        gunModel[179].setRotationPoint(-3.5F, 4F, -1.5F);

        gunModel[180].addShapeBox(-9F, 0F, -4F, 25, 11, 3, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -4F, 0F, 0F, 1F, 0F, 0F, -5F, 5F, 0F, -7F, 5F, 0F, -1F, 0F, 0F); // Box 200
        gunModel[180].setRotationPoint(-3.5F, 4F, 6.5F);

        gunModel[181].addShapeBox(-9F, 0F, -4F, 25, 3, 3, 0F, -4F, 6F, 0F, 0F, 1F, 0F, -2F, 1F, 0F, -6F, 6F, 0F, -3F, -3F, 0F, -1F, 1F, 0F, -3F, 1F, 0F, -5F, -3F, 0F); // Box 201
        gunModel[181].setRotationPoint(-8.5F, 21F, 6.5F);

        gunModel[182].addShapeBox(-9F, 0F, -4F, 25, 3, 3, 0F, -6F, 6F, 0F, -2F, 1F, 0F, 0F, 1F, 0F, -4F, 6F, 0F, -5F, -3F, 0F, -3F, 1F, 0F, -1F, 1F, 0F, -3F, -3F, 0F); // Box 202
        gunModel[182].setRotationPoint(-8.5F, 21F, -1.5F);

        gunModel[183].addShapeBox(-9F, 0F, -4F, 25, 2, 3, 0F, -3F, 6F, 0F, -1F, 2F, 0F, -3F, 2F, 0F, -5F, 6F, 0F, -7F, -4F, 0F, -1F, -1F, 0F, -3F, -1F, 0F, -8F, -4F, 0F); // Box 203
        gunModel[183].setRotationPoint(-8.5F, 27F, 6.5F);

        gunModel[184].addShapeBox(-9F, 0F, -4F, 25, 2, 3, 0F, -5F, 6F, 0F, -3F, 2F, 0F, -1F, 2F, 0F, -3F, 6F, 0F, -8F, -4F, 0F, -3F, -1F, 0F, -1F, -1F, 0F, -7F, -4F, 0F); // Box 204
        gunModel[184].setRotationPoint(-8.5F, 27F, -1.5F);

        gunModel[185].addShapeBox(-9F, 0F, -4F, 3, 4, 7, 0F, 0F, 0F, 2.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.25F); // Box 205
        gunModel[185].setRotationPoint(21.5F, 0F, 0.5F);

        gunModel[186].addShapeBox(-9F, 0F, -4F, 17, 4, 7, 0F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F, 0F, 0F, 2.25F); // Box 206
        gunModel[186].setRotationPoint(4.5F, 0F, 0.5F);

        gunModel[187].addShapeBox(-9F, 15F, -4F, 9, 5, 15, 0F, 0F, 0.75F, 0.6F, 0F, 0.75F, 0.6F, 0F, 0.75F, 0.6F, 0F, 0.75F, 0.6F, 0F, -0.75F, 0.6F, 0F, -0.75F, 0.6F, 0F, -0.75F, 0.6F, 0F, -0.75F, 0.6F); // Box 207
        gunModel[187].setRotationPoint(16F, -40.5F, -3.5F);

        gunModel[188].addShapeBox(-1.5F, 1F, -4F, 3, 7, 3, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 208
        gunModel[188].setRotationPoint(11.5F, -24F, 8.5F);
        gunModel[188].rotateAngleZ = 0.31415927F;

        gunModel[189].addShapeBox(-3F, 7F, -4F, 3, 6, 3, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F); // Box 209
        gunModel[189].setRotationPoint(11.5F, -24F, 8.5F);
        gunModel[189].rotateAngleZ = 0.31415927F;

        gunModel[190].addShapeBox(0F, 7F, -4F, 3, 6, 3, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F); // Box 210
        gunModel[190].setRotationPoint(11.5F, -24F, 8.5F);
        gunModel[190].rotateAngleZ = 0.31415927F;

        gunModel[191].addShapeBox(0F, 2F, 1F, 91, 3, 6, 0F, 0.25F, 0F, -0.25F, -15.5F, 0F, -0.25F, -15.5F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, -15.5F, 0F, -0.25F, -15.5F, 0F, -0.25F, 0.25F, 0F, -0.25F); // Box 211
        gunModel[191].setRotationPoint(101F, -59F, -4F);

        gunModel[192].addShapeBox(0F, 1F, 0F, 91, 1, 8, 0F, 0.25F, 0F, 0F, -17F, 0F, 0F, -17F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1.25F, -15.5F, 0F, -1.25F, -15.5F, 0F, -1.25F, 0.25F, 0F, -1.25F); // Box 212
        gunModel[192].setRotationPoint(101F, -59F, -4F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 213
        gunModel[193].setRotationPoint(102.75F, -59F, -4F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 214
        gunModel[194].setRotationPoint(106.75F, -59F, -4F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 215
        gunModel[195].setRotationPoint(110.75F, -59F, -4F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[196].setRotationPoint(122.75F, -59F, -4F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[197].setRotationPoint(114.75F, -59F, -4F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 218
        gunModel[198].setRotationPoint(118.75F, -59F, -4F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 219
        gunModel[199].setRotationPoint(134.75F, -59F, -4F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 220
        gunModel[200].setRotationPoint(126.75F, -59F, -4F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 221
        gunModel[201].setRotationPoint(130.75F, -59F, -4F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 222
        gunModel[202].setRotationPoint(146.75F, -59F, -4F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 223
        gunModel[203].setRotationPoint(138.75F, -59F, -4F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 224
        gunModel[204].setRotationPoint(142.75F, -59F, -4F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 225
        gunModel[205].setRotationPoint(158.75F, -59F, -4F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 226
        gunModel[206].setRotationPoint(150.75F, -59F, -4F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 227
        gunModel[207].setRotationPoint(154.75F, -59F, -4F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 228
        gunModel[208].setRotationPoint(170.75F, -59F, -4F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 229
        gunModel[209].setRotationPoint(162.75F, -59F, -4F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 230
        gunModel[210].setRotationPoint(166.75F, -59F, -4F);

        gunModel[211].addShapeBox(0F, 2F, 1F, 8, 2, 6, 0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F); // Box 237
        gunModel[211].setRotationPoint(100.5F, -57F, -4F);

        gunModel[212].addShapeBox(0F, 2F, 1F, 8, 3, 6, 0F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F, 0.25F, 0F, 1.5F, 0.25F, 0.25F, 1.5F, 0.25F, 0.25F, 1.5F, 0.25F, 0.25F, 1.5F, 0.25F, 0.25F, 1.5F); // Box 238
        gunModel[212].setRotationPoint(100.5F, -55F, -4F);

        gunModel[213].addShapeBox(-8F, 2F, 4F, 2, 9, 1, 0F, 0.25F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F); // Box 239
        gunModel[213].setRotationPoint(108.5F, -49.5F, -12F);

        gunModel[214].addShapeBox(-8F, 2F, 4F, 2, 3, 1, 0F, 0.25F, -0.25F, -3.5F, 0F, -0.25F, -3.5F, 0F, -0.25F, 3.5F, 0.25F, -0.25F, 3.5F, 0.25F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F); // Box 240
        gunModel[214].setRotationPoint(108.5F, -52F, -12F);

        gunModel[215].addShapeBox(-8F, 2F, 4F, 2, 9, 1, 0F, 0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F); // Box 241
        gunModel[215].setRotationPoint(108.5F, -49.5F, 3F);

        gunModel[216].addShapeBox(-8F, 2F, 4F, 2, 3, 1, 0F, 0.25F, -0.25F, 3.5F, 0F, -0.25F, 3.5F, 0F, -0.25F, -3.5F, 0.25F, -0.25F, -3.5F, 0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F); // Box 242
        gunModel[216].setRotationPoint(108.5F, -52F, 3F);

        gunModel[217].addShapeBox(-8F, 2F, 4F, 1, 5, 26, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F); // Box 243
        gunModel[217].setRotationPoint(107.5F, -42.5F, -17F);

        gunModel[218].addShapeBox(-8F, 2F, 4F, 1, 10, 26, 0F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, 2.25F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F); // Box 244
        gunModel[218].setRotationPoint(107.5F, -37.5F, -17F);

        gunModel[219].addShapeBox(-8F, 2F, 4F, 1, 4, 22, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, -11F, 0.25F, 0.25F, -11F, 0.25F, 0.25F, -11F, 0.25F, 0.25F, -11F); // Box 245
        gunModel[219].setRotationPoint(107.5F, -27.5F, -15F);

        gunModel[220].addShapeBox(-8F, 2F, 4F, 2, 5, 26, 0F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, -0.5F, 0.25F, 0.25F, 0F, 2.25F, 0.25F, -2F, 1.5F, 0.25F, -2F, 1.5F, 0.25F, 0F, 2.25F); // Box 246
        gunModel[220].setRotationPoint(109F, -42.5F, -17F);

        gunModel[221].addShapeBox(-8F, 2F, 4F, 2, 10, 26, 0F, 0.25F, 0F, 2.25F, 0.25F, 2F, 1.5F, 0.25F, 2F, 1.5F, 0.25F, 0F, 2.25F, 0.25F, 0F, -2F, 0.25F, -1.75F, -3F, 0.25F, -1.75F, -3F, 0.25F, 0F, -2F); // Box 247
        gunModel[221].setRotationPoint(109F, -37.5F, -17F);

        gunModel[222].addShapeBox(-8F, 2F, 4F, 2, 4, 22, 0F, 0.25F, 0F, 0F, 0.25F, 1.75F, -1F, 0.25F, 1.75F, -1F, 0.25F, 0F, 0F, 0.25F, 0.25F, -11F, 0.25F, -1.75F, -11F, 0.25F, -1.75F, -11F, 0.25F, 0.25F, -11F); // Box 248
        gunModel[222].setRotationPoint(109F, -27.5F, -15F);

        gunModel[223].addShapeBox(-8F, 2F, 4F, 74, 16, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 249
        gunModel[223].setRotationPoint(110.5F, -52F, -12F);

        gunModel[224].addShapeBox(-8F, 2F, 4F, 74, 3, 3, 0F, -3.75F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, -3.75F, 0F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 250
        gunModel[224].setRotationPoint(110.5F, -55F, -12F);

        gunModel[225].addShapeBox(-8F, 2F, 4F, 74, 3, 3, 0F, -3.75F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, -3.75F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 251
        gunModel[225].setRotationPoint(110.5F, -55F, 1F);

        gunModel[226].addShapeBox(-8F, 2F, 4F, 74, 16, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Box 252
        gunModel[226].setRotationPoint(110.5F, -52F, 2F);

        gunModel[227].addShapeBox(-8F, 2F, 4F, 74, 4, 2, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, -1.75F, 2.5F, 0F, -1.75F, 2.5F, 0F, 1.25F, -3.75F, 0F, 1.25F, -3.75F); // Box 253
        gunModel[227].setRotationPoint(110.5F, -37F, 2F);

        gunModel[228].addShapeBox(-8F, 2F, 4F, 74, 4, 2, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1.25F, -3.75F, 0F, 1.25F, -3.75F, 0F, -1.75F, 2.5F, 0F, -1.75F, 2.5F); // Box 254
        gunModel[228].setRotationPoint(110.5F, -37F, -12F);

        gunModel[229].addShapeBox(-8F, 2F, 4F, 74, 3, 4, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0.75F, 0F, 0F, 0.75F, 0F); // Box 255
        gunModel[229].setRotationPoint(110.5F, -34.5F, -8F);

        gunModel[230].addShapeBox(-8F, 2F, 4F, 74, 3, 4, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Box 256
        gunModel[230].setRotationPoint(110.5F, -34.5F, -4F);

        gunModel[231].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F); // Box 257
        gunModel[231].setRotationPoint(111.5F, -37.5F, -17F);

        gunModel[232].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F); // Box 258
        gunModel[232].setRotationPoint(111.5F, -49.5F, -17F);

        gunModel[233].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F); // Box 259
        gunModel[233].setRotationPoint(111.5F, -27.5F, -13F);

        gunModel[234].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F); // Box 260
        gunModel[234].setRotationPoint(111.5F, -53.5F, -13F);

        gunModel[235].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F); // Box 261
        gunModel[235].setRotationPoint(117.5F, -53.5F, -13F);

        gunModel[236].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F); // Box 262
        gunModel[236].setRotationPoint(117.5F, -49.5F, -17F);

        gunModel[237].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F); // Box 263
        gunModel[237].setRotationPoint(117.5F, -37.5F, -17F);

        gunModel[238].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F); // Box 264
        gunModel[238].setRotationPoint(117.5F, -27.5F, -13F);

        gunModel[239].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F); // Box 265
        gunModel[239].setRotationPoint(123.5F, -53.5F, -13F);

        gunModel[240].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F); // Box 266
        gunModel[240].setRotationPoint(123.5F, -49.5F, -17F);

        gunModel[241].addShapeBox(-8F, 2F, 4F, 3, 8, 26, 0F, 0.25F, 2F, 1.5F, 0F, 2F, 1.5F, 0F, 2F, 1.5F, 0.25F, 2F, 1.5F, 0.25F, 0.25F, -3F, 0F, 0.25F, -3F, 0F, 0.25F, -3F, 0.25F, 0.25F, -3F); // Box 267
        gunModel[241].setRotationPoint(123.5F, -37.5F, -17F);

        gunModel[242].addShapeBox(-8F, 2F, 4F, 3, 2, 18, 0F, 0.25F, 1.75F, 1F, 0F, 1.75F, 1F, 0F, 1.75F, 1F, 0.25F, 1.75F, 1F, 0.25F, 0.25F, -9F, 0F, 0.25F, -9F, 0F, 0.25F, -9F, 0.25F, 0.25F, -9F); // Box 268
        gunModel[242].setRotationPoint(123.5F, -27.5F, -13F);

        gunModel[243].addShapeBox(0F, -1F, -1F, 120, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 236
        gunModel[243].setRotationPoint(118F, -40.5F, -2F);

        gunModel[244].addShapeBox(0F, 0F, -1F, 120, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 237
        gunModel[244].setRotationPoint(118F, -39.5F, -2F);

        gunModel[245].addShapeBox(0F, 1F, -1F, 120, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 238
        gunModel[245].setRotationPoint(118F, -38.5F, -2F);

        gunModel[246].addShapeBox(0F, -1F, -1F, 145, 2, 6, 0F, 0F, 0.25F, -1.75F, 18F, 0.25F, -1.75F, 18F, 0.25F, -1.75F, 0F, 0.25F, -1.75F, 0F, 0F, 0.5F, 18F, 0F, 0.5F, 18F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 272
        gunModel[246].setRotationPoint(108F, -52.5F, -2F);

        gunModel[247].addShapeBox(0F, 0F, -1F, 145, 2, 6, 0F, 0F, 0F, 0.5F, 18F, 0F, 0.5F, 18F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 18F, 0F, 0.5F, 18F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 273
        gunModel[247].setRotationPoint(108F, -51.5F, -2F);

        gunModel[248].addShapeBox(0F, 1F, -1F, 145, 2, 6, 0F, 0F, 0F, 0.5F, 18F, 0F, 0.5F, 18F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, -1.5F, 18F, 0.25F, -1.5F, 18F, 0.25F, -1.5F, 0F, 0.25F, -1.5F); // Box 274
        gunModel[248].setRotationPoint(108F, -50.5F, -2F);

        gunModel[249].addShapeBox(0F, -1F, -1F, 22, 2, 8, 0F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F); // Box 275
        gunModel[249].setRotationPoint(261F, -41.5F, -3F);

        gunModel[250].addShapeBox(0F, 0F, -1F, 22, 2, 8, 0F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F); // Box 276
        gunModel[250].setRotationPoint(261F, -39.5F, -3F);

        gunModel[251].addShapeBox(0F, 1F, -1F, 22, 2, 8, 0F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F); // Box 277
        gunModel[251].setRotationPoint(261F, -37.5F, -3F);

        gunModel[252].addShapeBox(0F, -1F, -1F, 17, 3, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 278
        gunModel[252].setRotationPoint(262F, -43F, -1.5F);

        gunModel[253].addShapeBox(0F, -1F, -1F, 13, 2, 5, 0F, 0F, 0F, -0.25F, -4F, 0F, -0.25F, -4F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 279
        gunModel[253].setRotationPoint(262F, -45F, -1.5F);

        gunModel[254].addShapeBox(0F, -1F, -1F, 9, 2, 5, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 280
        gunModel[254].setRotationPoint(262F, -47F, -1.5F);

        gunModel[255].addShapeBox(0F, -1F, -1F, 3, 2, 5, 0F, -0.5F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 281
        gunModel[255].setRotationPoint(276F, -45F, -1.5F);

        gunModel[256].addShapeBox(0F, -1F, -1F, 1, 6, 5, 0F, 3.5F, 0.75F, -0.25F, -2.75F, 0.75F, -0.25F, -2.75F, 0.75F, -0.25F, 3.5F, 0.75F, -0.25F, 0.5F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F); // Box 282
        gunModel[256].setRotationPoint(277F, -51F, -1.5F);

        gunModel[257].addShapeBox(0F, -1F, -1F, 3, 2, 5, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 283
        gunModel[257].setRotationPoint(271F, -51.75F, -1.5F);

        gunModel[258].addShapeBox(0F, -1F, -1F, 19, 2, 1, 0F, 0F, 0.25F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, 1F, 0F, 0.25F, 1F, 0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 284
        gunModel[258].setRotationPoint(257.5F, -51.75F, 3.5F);

        gunModel[259].addShapeBox(0F, -1F, -1F, 19, 3, 1, 0F, -1.75F, 0.25F, -0.25F, -1.5F, 0.25F, -0.25F, -1.5F, 0.25F, 0.5F, -1.75F, 0.25F, 0.5F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Box 285
        gunModel[259].setRotationPoint(257.5F, -55F, 4.5F);

        gunModel[260].addShapeBox(0F, -1F, -1F, 4, 1, 1, 0F, -0.5F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F, 0.25F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F); // Box 286
        gunModel[260].setRotationPoint(259.5F, -56F, 4.5F);

        gunModel[261].addShapeBox(0F, -1F, -1F, 4, 1, 1, 0F, -1F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0.75F, -1F, 0.5F, 0.75F, 0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.5F, 0F, -0.25F, 0.5F); // Box 287
        gunModel[261].setRotationPoint(270.5F, -56F, 4.5F);

        gunModel[262].addShapeBox(0F, -1F, -1F, 19, 3, 1, 0F, -1.75F, 0.25F, 0.5F, -1.5F, 0.25F, 0.5F, -1.5F, 0.25F, -0.25F, -1.75F, 0.25F, -0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 288
        gunModel[262].setRotationPoint(257.5F, -55F, -3.5F);

        gunModel[263].addShapeBox(0F, -1F, -1F, 19, 2, 1, 0F, 0F, 0.25F, 1F, -0.25F, 0.25F, 1F, -0.25F, 0.25F, -0.75F, 0F, 0.25F, -0.75F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 289
        gunModel[263].setRotationPoint(257.5F, -51.75F, -2.5F);

        gunModel[264].addShapeBox(0F, -1F, -1F, 4, 1, 1, 0F, -0.5F, 0.5F, 0.75F, -0.25F, 0.5F, 0.75F, -0.25F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.25F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F); // Box 290
        gunModel[264].setRotationPoint(259.5F, -56F, -3.5F);

        gunModel[265].addShapeBox(0F, -1F, -1F, 4, 1, 1, 0F, -1F, 0.5F, 0.75F, 0F, 0.5F, 0.75F, 0F, 0.5F, -0.5F, -1F, 0.5F, -0.5F, 0F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 291
        gunModel[265].setRotationPoint(270.5F, -56F, -3.5F);

        gunModel[266].addShapeBox(0F, -1F, -1F, 3, 1, 1, 0F, 0F, 0.5F, 0.35F, -0.5F, 0.5F, 0.35F, -0.5F, 0.5F, -0.1F, 0F, 0.5F, -0.1F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 292
        gunModel[266].setRotationPoint(271.5F, -57F, 5.5F);

        gunModel[267].addShapeBox(0F, -1F, -1F, 3, 1, 1, 0F, -0.5F, 0.5F, 0.35F, 0.25F, 0.5F, 0.35F, 0.25F, 0.5F, -0.1F, -0.5F, 0.5F, -0.1F, 0F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 293
        gunModel[267].setRotationPoint(260F, -57F, 5.5F);

        gunModel[268].addShapeBox(0F, -1F, -1F, 3, 1, 1, 0F, -0.5F, 0.5F, -0.1F, 0.25F, 0.5F, -0.1F, 0.25F, 0.5F, 0.35F, -0.5F, 0.5F, 0.35F, 0F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Box 294
        gunModel[268].setRotationPoint(260F, -57F, -4.5F);

        gunModel[269].addShapeBox(0F, -1F, -1F, 3, 1, 1, 0F, 0F, 0.5F, -0.1F, -0.5F, 0.5F, -0.1F, -0.5F, 0.5F, 0.35F, 0F, 0.5F, 0.35F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Box 295
        gunModel[269].setRotationPoint(271.5F, -57F, -4.5F);

        gunModel[270].addShapeBox(0F, -1F, -1F, 3, 6, 1, 0F, -3.5F, 0F, 0.35F, 2.5F, 0F, 0.35F, 2.5F, 0F, -0.1F, -3.5F, 0F, -0.1F, -0.5F, -0.5F, 0.35F, 0.25F, -0.5F, 0.35F, 0.25F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F); // Box 296
        gunModel[270].setRotationPoint(260F, -63F, 5.5F);

        gunModel[271].addShapeBox(0F, -1F, -1F, 3, 6, 1, 0F, 2.25F, 0F, 0.35F, -2.75F, 0F, 0.35F, -2.75F, 0F, -0.1F, 2.25F, 0F, -0.1F, 0F, -0.5F, 0.35F, -0.5F, -0.5F, 0.35F, -0.5F, -0.5F, -0.1F, 0F, -0.5F, -0.1F); // Box 297
        gunModel[271].setRotationPoint(271.5F, -63F, 5.5F);

        gunModel[272].addShapeBox(0F, -1F, -1F, 3, 6, 1, 0F, 2.25F, 0F, -0.1F, -2.75F, 0F, -0.1F, -2.75F, 0F, 0.35F, 2.25F, 0F, 0.35F, 0F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, 0.35F, 0F, -0.5F, 0.35F); // Box 298
        gunModel[272].setRotationPoint(271.5F, -63F, -4.5F);

        gunModel[273].addShapeBox(0F, -1F, -1F, 3, 6, 1, 0F, -3.5F, 0F, -0.1F, 2.5F, 0F, -0.1F, 2.5F, 0F, 0.35F, -3.5F, 0F, 0.35F, -0.5F, -0.5F, -0.1F, 0.25F, -0.5F, -0.1F, 0.25F, -0.5F, 0.35F, -0.5F, -0.5F, 0.35F); // Box 299
        gunModel[273].setRotationPoint(260F, -63F, -4.5F);

        gunModel[274].addShapeBox(0F, -1F, -1F, 8, 2, 1, 0F, -1F, 0F, -0.9F, -1.5F, 0F, -0.9F, -1.5F, -0.25F, 0.9F, -1F, -0.25F, 0.9F, 0.5F, 0F, 0.35F, -0.25F, 0F, 0.35F, -0.25F, 0F, -0.1F, 0.5F, 0F, -0.1F); // Box 300
        gunModel[274].setRotationPoint(264F, -65F, 5.5F);

        gunModel[275].addShapeBox(0F, -1F, -1F, 8, 2, 1, 0F, -1F, -0.25F, 0.9F, -1.5F, -0.25F, 0.9F, -1.5F, 0F, -0.9F, -1F, 0F, -0.9F, 0.5F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, 0.35F, 0.5F, 0F, 0.35F); // Box 301
        gunModel[275].setRotationPoint(264F, -65F, -4.5F);

        gunModel[276].addShapeBox(0F, -1F, -1F, 3, 5, 3, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 302
        gunModel[276].setRotationPoint(267F, -56.75F, -0.5F);

        gunModel[277].addShapeBox(-1F, -1F, 0F, 6, 1, 3, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, -1.75F, 0.5F, 0.25F, -1.75F, 0.5F, 0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -1.75F, -0.5F, 0.25F, -1.75F, -0.5F, 0.25F); // Box 303
        gunModel[277].setRotationPoint(266.5F, -57.75F, -0.5F);

        gunModel[278].addShapeBox(-1F, -1F, 0F, 6, 1, 3, 0F, -1.75F, 0.5F, 0.25F, -1.75F, 0.5F, 0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, -1.75F, -0.5F, 0.25F, -1.75F, -0.5F, 0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 304
        gunModel[278].setRotationPoint(266.5F, -57.75F, -2.5F);

        gunModel[279].addShapeBox(-1F, -1F, 0F, 1, 6, 1, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 305
        gunModel[279].setRotationPoint(269F, -63.75F, -0.5F);

        gunModel[280].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, 0F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 304
        gunModel[280].setRotationPoint(264F, -36.5F, -1F);

        gunModel[281].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, -0.25F, 0F, -0.125F, 0.75F, 0F, -0.125F, 0.75F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, -1.5F, -0.125F, 0.75F, -1.5F, -0.125F, -0.25F, 0F, -0.125F); // Box 305
        gunModel[281].setRotationPoint(265F, -36.5F, -1F);

        gunModel[282].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, 0.75F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, 0F, -0.125F, 0.75F, -1.5F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, -1.5F, -0.125F); // Box 306
        gunModel[282].setRotationPoint(263.25F, -36.5F, -1F);

        gunModel[283].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, 0F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0.25F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 307
        gunModel[283].setRotationPoint(276.5F, -36.5F, -1F);

        gunModel[284].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, -0.25F, 0F, -0.125F, 0.75F, 0F, -0.125F, 0.75F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, -1.5F, -0.125F, 0.75F, -1.5F, -0.125F, -0.25F, 0F, -0.125F); // Box 308
        gunModel[284].setRotationPoint(277.5F, -36.5F, -1F);

        gunModel[285].addShapeBox(0F, 1F, -1F, 1, 3, 4, 0F, 0.75F, 0F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, 0F, -0.125F, 0.75F, -1.5F, -0.125F, -0.25F, 0F, -0.125F, -0.25F, 0F, -0.125F, 0.75F, -1.5F, -0.125F); // Box 309
        gunModel[285].setRotationPoint(275.75F, -36.5F, -1F);

        gunModel[286].addShapeBox(0F, 1F, -1F, 1, 2, 4, 0F, 0.25F, -0.375F, 0F, -0.375F, 0.125F, 0F, -0.375F, 0.125F, 0F, 0.25F, -0.375F, 0F, 0.25F, -0.625F, 0F, -0.375F, -0.125F, 0F, -0.375F, -0.125F, 0F, 0.25F, -0.625F, 0F); // Box 310
        gunModel[286].setRotationPoint(276.5F, -36F, -1F);

        gunModel[287].addShapeBox(0F, 1F, -1F, 1, 2, 4, 0F, -0.375F, 0.125F, 0F, 0.25F, -0.375F, 0F, 0.25F, -0.375F, 0F, -0.375F, 0.125F, 0F, -0.375F, -0.125F, 0F, 0.25F, -0.625F, 0F, 0.25F, -0.625F, 0F, -0.375F, -0.125F, 0F); // Box 311
        gunModel[287].setRotationPoint(276.75F, -36F, -1F);

        gunModel[288].addShapeBox(0F, 1F, -1F, 1, 2, 4, 0F, -0.375F, 0.125F, 0F, 0.25F, -0.375F, 0F, 0.25F, -0.375F, 0F, -0.375F, 0.125F, 0F, -0.375F, -0.125F, 0F, 0.25F, -0.625F, 0F, 0.25F, -0.625F, 0F, -0.375F, -0.125F, 0F); // Box 312
        gunModel[288].setRotationPoint(264.25F, -36F, -1F);

        gunModel[289].addShapeBox(0F, 1F, -1F, 1, 2, 4, 0F, 0.25F, -0.375F, 0F, -0.375F, 0.125F, 0F, -0.375F, 0.125F, 0F, 0.25F, -0.375F, 0F, 0.25F, -0.625F, 0F, -0.375F, -0.125F, 0F, -0.375F, -0.125F, 0F, 0.25F, -0.625F, 0F); // Box 313
        gunModel[289].setRotationPoint(264F, -36F, -1F);

        gunModel[290].addShapeBox(-9F, 2F, -4F, 74, 12, 4, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 590
        gunModel[290].setRotationPoint(-74F, -41.5F, -2F);

        gunModel[291].addShapeBox(-9F, 2F, -4F, 74, 12, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 591
        gunModel[291].setRotationPoint(-74F, -41.5F, 2F);

        gunModel[292].addShapeBox(-9F, 2F, -4F, 74, 12, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F); // Box 592
        gunModel[292].setRotationPoint(-74F, -41.5F, 6F);

        gunModel[293].addShapeBox(0F, 0F, -1F, 3, 6, 2, 0F, -0.65F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.65F, 0F, 0F, -5.15F, 0.75F, 0F, 2.15F, 0.75F, 0F, 2.15F, 0.75F, 0F, -5.15F, 0.75F, 0F); // Box 111
        gunModel[293].setRotationPoint(27.2F, -17.2F, 0F);

        gunModel[294].addShapeBox(0F, 0F, -1F, 3, 5, 2, 0F, 0.85F, 0.025F, 0F, -0.1F, 0.025F, 0F, -0.1F, 0.025F, 0F, 0.85F, 0.025F, 0F, -0.65F, 0.1F, 0F, -0.1F, 0.1F, 0F, -0.1F, 0.1F, 0F, -0.65F, 0.1F, 0F); // Box 109
        gunModel[294].setRotationPoint(27.2F, -22.3F, 0F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 596
        gunModel[295].setRotationPoint(14F, -26F, 7.25F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 597
        gunModel[296].setRotationPoint(13.75F, -26.25F, 7.25F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 598
        gunModel[297].setRotationPoint(13.75F, -25.5F, 7.25F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 599
        gunModel[298].setRotationPoint(7.75F, -26.25F, 7.25F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F); // Box 600
        gunModel[299].setRotationPoint(8F, -26F, 7.25F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.375F, 0F, -0.5F, -0.375F, 0F, -0.5F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.125F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, -0.125F, 0F); // Box 601
        gunModel[300].setRotationPoint(7.75F, -25.5F, 7.25F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 602
        gunModel[301].setRotationPoint(8F, -25F, 7.25F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 1.25F, -0.25F, 0F, -1.75F, -0.25F, 0F, -1.75F, -0.25F, 0F, 1.25F, -0.25F, 0F); // Box 603
        gunModel[302].setRotationPoint(14F, -23.5F, 7.25F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -1.75F, -0.25F, 0F, 1.25F, -0.25F, 0F, 1.25F, -0.25F, 0F, -1.75F, -0.25F, 0F); // Box 604
        gunModel[303].setRotationPoint(8F, -23.5F, 7.25F);

        gunModel[304].addShapeBox(0F, 0F, -1F, 80, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 419
        gunModel[304].setRotationPoint(238F, -39.5F, -2F);

        gunModel[305].addShapeBox(0F, 1F, -1F, 80, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 420
        gunModel[305].setRotationPoint(238F, -38.5F, -2F);

        gunModel[306].addShapeBox(0F, -1F, -1F, 80, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 421
        gunModel[306].setRotationPoint(238F, -40.5F, -2F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[307].setRotationPoint(128.75F, -45F, -11.5F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[308].setRotationPoint(120.75F, -45F, -11.5F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 218
        gunModel[309].setRotationPoint(124.75F, -45F, -11.5F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 219
        gunModel[310].setRotationPoint(140.75F, -45F, -11.5F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 220
        gunModel[311].setRotationPoint(132.75F, -45F, -11.5F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 221
        gunModel[312].setRotationPoint(136.75F, -45F, -11.5F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 222
        gunModel[313].setRotationPoint(152.75F, -45F, -11.5F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 223
        gunModel[314].setRotationPoint(144.75F, -45F, -11.5F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 224
        gunModel[315].setRotationPoint(148.75F, -45F, -11.5F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 225
        gunModel[316].setRotationPoint(164.75F, -45F, -11.5F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 226
        gunModel[317].setRotationPoint(156.75F, -45F, -11.5F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 227
        gunModel[318].setRotationPoint(160.75F, -45F, -11.5F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 229
        gunModel[319].setRotationPoint(168.75F, -45F, -11.5F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 230
        gunModel[320].setRotationPoint(172.75F, -45F, -11.5F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 54, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 217
        gunModel[321].setRotationPoint(120.75F, -45F, -10.5F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 216
        gunModel[322].setRotationPoint(128.75F, -45F, 10.6F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 217
        gunModel[323].setRotationPoint(120.75F, -45F, 10.6F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 218
        gunModel[324].setRotationPoint(124.75F, -45F, 10.6F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 219
        gunModel[325].setRotationPoint(140.75F, -45F, 10.6F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 220
        gunModel[326].setRotationPoint(132.75F, -45F, 10.6F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 221
        gunModel[327].setRotationPoint(136.75F, -45F, 10.6F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 222
        gunModel[328].setRotationPoint(152.75F, -45F, 10.6F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 223
        gunModel[329].setRotationPoint(144.75F, -45F, 10.6F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 224
        gunModel[330].setRotationPoint(148.75F, -45F, 10.6F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 225
        gunModel[331].setRotationPoint(164.75F, -45F, 10.6F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 226
        gunModel[332].setRotationPoint(156.75F, -45F, 10.6F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 227
        gunModel[333].setRotationPoint(160.75F, -45F, 10.6F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 229
        gunModel[334].setRotationPoint(168.75F, -45F, 10.6F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F); // Box 230
        gunModel[335].setRotationPoint(172.75F, -45F, 10.6F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 54, 8, 1, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[336].setRotationPoint(120.75F, -45F, 9.6F);

        gunModel[337].addShapeBox(0F, -1F, -1F, 66, 2, 8, 0F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F); // Box 275
        gunModel[337].setRotationPoint(176F, -41.5F, -3F);

        gunModel[338].addShapeBox(0F, 0F, -1F, 66, 2, 8, 0F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F); // Box 276
        gunModel[338].setRotationPoint(176F, -39.5F, -3F);

        gunModel[339].addShapeBox(0F, 1F, -1F, 66, 2, 8, 0F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F); // Box 277
        gunModel[339].setRotationPoint(176F, -37.5F, -3F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 216
        gunModel[340].setRotationPoint(128.75F, -27F, -4F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 217
        gunModel[341].setRotationPoint(120.75F, -27F, -4F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 218
        gunModel[342].setRotationPoint(124.75F, -27F, -4F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 219
        gunModel[343].setRotationPoint(140.75F, -27F, -4F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 220
        gunModel[344].setRotationPoint(132.75F, -27F, -4F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 221
        gunModel[345].setRotationPoint(136.75F, -27F, -4F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 222
        gunModel[346].setRotationPoint(152.75F, -27F, -4F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 223
        gunModel[347].setRotationPoint(144.75F, -27F, -4F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 224
        gunModel[348].setRotationPoint(148.75F, -27F, -4F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 225
        gunModel[349].setRotationPoint(164.75F, -27F, -4F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 226
        gunModel[350].setRotationPoint(156.75F, -27F, -4F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 227
        gunModel[351].setRotationPoint(160.75F, -27F, -4F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 229
        gunModel[352].setRotationPoint(168.75F, -27F, -4F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 230
        gunModel[353].setRotationPoint(172.75F, -27F, -4F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 54, 1, 8, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[354].setRotationPoint(120.75F, -28F, -4F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 54, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[355].setRotationPoint(120.75F, -29.5F, -3F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 70, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[356].setRotationPoint(104.75F, -45F, 8F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 70, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 217
        gunModel[357].setRotationPoint(104.75F, -45F, -9F);


        defaultScopeModel = new ModelRendererTurbo[26];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 985, 145, textureX, textureY); // Box 314
        defaultScopeModel[1] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Box 315
        defaultScopeModel[2] = new ModelRendererTurbo(this, 609, 161, textureX, textureY); // Box 316
        defaultScopeModel[3] = new ModelRendererTurbo(this, 57, 161, textureX, textureY); // Box 317
        defaultScopeModel[4] = new ModelRendererTurbo(this, 641, 161, textureX, textureY); // Box 318
        defaultScopeModel[5] = new ModelRendererTurbo(this, 913, 161, textureX, textureY); // Box 319
        defaultScopeModel[6] = new ModelRendererTurbo(this, 985, 161, textureX, textureY); // Box 320
        defaultScopeModel[7] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 321
        defaultScopeModel[8] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Box 322
        defaultScopeModel[9] = new ModelRendererTurbo(this, 865, 1, textureX, textureY); // Box 314
        defaultScopeModel[10] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Box 317
        defaultScopeModel[11] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 318
        defaultScopeModel[12] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Box 319
        defaultScopeModel[13] = new ModelRendererTurbo(this, 649, 17, textureX, textureY); // Box 320
        defaultScopeModel[14] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Box 322
        defaultScopeModel[15] = new ModelRendererTurbo(this, 513, 57, textureX, textureY); // Box 323
        defaultScopeModel[16] = new ModelRendererTurbo(this, 633, 73, textureX, textureY); // Box 324
        defaultScopeModel[17] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Box 331
        defaultScopeModel[18] = new ModelRendererTurbo(this, 505, 97, textureX, textureY); // Box 332
        defaultScopeModel[19] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Box 333
        defaultScopeModel[20] = new ModelRendererTurbo(this, 729, 113, textureX, textureY); // Box 335
        defaultScopeModel[21] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Box 336
        defaultScopeModel[22] = new ModelRendererTurbo(this, 657, 89, textureX, textureY); // Box 337
        defaultScopeModel[23] = new ModelRendererTurbo(this, 697, 89, textureX, textureY); // Box 338
        defaultScopeModel[24] = new ModelRendererTurbo(this, 721, 89, textureX, textureY); // Box 339
        defaultScopeModel[25] = new ModelRendererTurbo(this, 777, 89, textureX, textureY); // Box 340

        defaultScopeModel[0].addShapeBox(0F, 2F, 1F, 12, 4, 6, 0F, -0.25F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F); // Box 314
        defaultScopeModel[0].setRotationPoint(6F, -59F, -4F);

        defaultScopeModel[1].addShapeBox(0F, 2F, 1F, 12, 1, 6, 0F, -0.25F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F); // Box 315
        defaultScopeModel[1].setRotationPoint(6F, -60F, -4F);

        defaultScopeModel[2].addShapeBox(0F, 2F, 1F, 12, 1, 6, 0F, -0.25F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F); // Box 316
        defaultScopeModel[2].setRotationPoint(6F, -61F, -4F);

        defaultScopeModel[3].addShapeBox(0F, 2F, 1F, 12, 2, 1, 0F, -0.25F, 0.25F, -0.75F, -0.5F, 0.25F, -0.75F, -0.5F, 0.25F, 0.75F, -0.25F, 0.25F, 0.75F, -0.25F, 0F, 1.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, -0.5F, -0.25F, 0F, -0.5F); // Box 317
        defaultScopeModel[3].setRotationPoint(6F, -62F, 2F);

        defaultScopeModel[4].addShapeBox(0F, 2F, 1F, 12, 2, 1, 0F, -0.25F, 0.25F, 0.75F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 1.5F, -0.25F, 0F, 1.5F); // Box 318
        defaultScopeModel[4].setRotationPoint(6F, -62F, -5F);

        defaultScopeModel[5].addShapeBox(0F, 2F, 1F, 12, 7, 1, 0F, -0.25F, -0.25F, 0.25F, -2.25F, -0.25F, 0.25F, -2.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Box 319
        defaultScopeModel[5].setRotationPoint(6F, -69F, 3F);

        defaultScopeModel[6].addShapeBox(0F, 2F, 1F, 12, 7, 1, 0F, -0.25F, -0.25F, -0.25F, -2.25F, -0.25F, -0.25F, -2.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // Box 320
        defaultScopeModel[6].setRotationPoint(6F, -69F, -6F);

        defaultScopeModel[7].addShapeBox(0F, 2F, 1F, 10, 2, 1, 0F, -2F, -0.5F, -0.25F, -2F, -0.5F, -0.25F, -2F, -0.5F, 0.25F, -2F, -0.5F, 0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F); // Box 321
        defaultScopeModel[7].setRotationPoint(6F, -71F, -6F);

        defaultScopeModel[8].addShapeBox(0F, 2F, 1F, 10, 2, 1, 0F, -2F, -0.5F, 0.25F, -2F, -0.5F, 0.25F, -2F, -0.5F, -0.25F, -2F, -0.5F, -0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F); // Box 322
        defaultScopeModel[8].setRotationPoint(6F, -71F, 3F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F); // Box 314
        defaultScopeModel[9].setRotationPoint(10F, -64.5F, -1F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F); // Box 317
        defaultScopeModel[10].setRotationPoint(10F, -66F, 0.75F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F); // Box 318
        defaultScopeModel[11].setRotationPoint(10F, -66F, -1.75F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F); // Box 319
        defaultScopeModel[12].setRotationPoint(10F, -66.5F, -1F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, 0.5F, -1F, -0.25F, 0.5F, -1F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0F, -1F, -0.25F, 0F, -1F); // Box 320
        defaultScopeModel[13].setRotationPoint(10F, -66.5F, 0F);

        defaultScopeModel[14].addShapeBox(0F, 2F, 0F, 2, 1, 2, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Box 322
        defaultScopeModel[14].setRotationPoint(10F, -66.5F, 0F);

        defaultScopeModel[15].addShapeBox(0F, 2F, -2F, 2, 1, 2, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F); // Box 323
        defaultScopeModel[15].setRotationPoint(10F, -66.5F, 0F);

        defaultScopeModel[16].addShapeBox(0F, 0F, -2F, 2, 1, 2, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, 0.5F, -1F, -0.25F, 0.5F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F); // Box 324
        defaultScopeModel[16].setRotationPoint(10F, -66.5F, 0F);

        defaultScopeModel[17].addShapeBox(0F, 2F, 0F, 2, 1, 4, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Box 331
        defaultScopeModel[17].setRotationPoint(10F, -64.5F, -2F);

        defaultScopeModel[18].addShapeBox(-9F, 2F, -4F, 1, 2, 10, 0F, 0.125F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.125F, -0.5F, 0F, 0.125F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.125F, 0F, 0F); // Box 332
        defaultScopeModel[18].setRotationPoint(19F, -66F, -1F);

        defaultScopeModel[19].addShapeBox(-9F, 2F, -4F, 1, 2, 10, 0F, 0F, 0F, 0F, 0.125F, -0.5F, 0F, 0.125F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0.125F, 0F, 0F, 0.125F, 0F, 0F, 0F, 0.5F, 0F); // Box 333
        defaultScopeModel[19].setRotationPoint(20F, -66F, -1F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 3, 6, 2, 0F, -0.25F, -1.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.25F, -1.75F, 0F, -0.25F, -1.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.25F, -1.75F, 0F); // Box 335
        defaultScopeModel[20].setRotationPoint(8F, -65.75F, 4.75F);

        defaultScopeModel[21].addShapeBox(3F, 0F, 0F, 3, 6, 2, 0F, 0F, 0F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.25F, -1.75F, -0.25F, -0.25F, -1.75F, 0F, 0F, 0F, 0F); // Box 336
        defaultScopeModel[21].setRotationPoint(8F, -65.75F, 4.75F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, -0.25F, -1.75F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, -1F, -1.75F, -0.25F, -0.25F, -1.75F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, -1F, -1.75F, -0.25F); // Box 337
        defaultScopeModel[22].setRotationPoint(8F, -65.75F, 6.75F);

        defaultScopeModel[23].addShapeBox(3F, 0F, 0F, 3, 6, 1, 0F, 0F, 0F, 0F, -0.25F, -1.75F, 0F, -1F, -1.75F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, 0F, -0.25F, -1.75F, 0F, -1F, -1.75F, -0.25F, 0F, -0.5F, -0.25F); // Box 338
        defaultScopeModel[23].setRotationPoint(8F, -65.75F, 6.75F);

        defaultScopeModel[24].addShapeBox(-10F, 2F, -4F, 2, 4, 2, 0F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F); // Box 339
        defaultScopeModel[24].setRotationPoint(19F, -66.75F, -2.5F);

        defaultScopeModel[25].addShapeBox(-9F, 2F, -4F, 2, 4, 2, 0F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F, 0F, -0.125F, -0.5F, -0.25F, -1.125F, -0.5F, -0.25F, -1.125F, -0.5F, 0F, -0.125F, -0.5F); // Box 340
        defaultScopeModel[25].setRotationPoint(20F, -66.75F, -2.5F);


        ammoModel = new ModelRendererTurbo[21];
        ammoModel[0] = new ModelRendererTurbo(this, 817, 89, textureX, textureY); // Box 496
        ammoModel[1] = new ModelRendererTurbo(this, 809, 257, textureX, textureY); // Box 497
        ammoModel[2] = new ModelRendererTurbo(this, 1001, 249, textureX, textureY); // Box 501
        ammoModel[3] = new ModelRendererTurbo(this, 897, 257, textureX, textureY); // Box 506
        ammoModel[4] = new ModelRendererTurbo(this, 921, 257, textureX, textureY); // Box 510
        ammoModel[5] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // Box 513
        ammoModel[6] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 514
        ammoModel[7] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Box 515
        ammoModel[8] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Box 516
        ammoModel[9] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 517
        ammoModel[10] = new ModelRendererTurbo(this, 537, 145, textureX, textureY); // Box 518
        ammoModel[11] = new ModelRendererTurbo(this, 945, 257, textureX, textureY); // Box 519
        ammoModel[12] = new ModelRendererTurbo(this, 969, 257, textureX, textureY); // Box 520
        ammoModel[13] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Box 521
        ammoModel[14] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Box 528
        ammoModel[15] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Box 529
        ammoModel[16] = new ModelRendererTurbo(this, 865, 89, textureX, textureY); // Box 530
        ammoModel[17] = new ModelRendererTurbo(this, 217, 185, textureX, textureY); // Box 422
        ammoModel[18] = new ModelRendererTurbo(this, 937, 185, textureX, textureY); // Box 423
        ammoModel[19] = new ModelRendererTurbo(this, 225, 193, textureX, textureY); // Box 424
        ammoModel[20] = new ModelRendererTurbo(this, 161, 265, textureX, textureY); // Box 425

        ammoModel[0].addShapeBox(22F, 0F, -3F, 3, 3, 1, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 496
        ammoModel[0].setRotationPoint(58F, -25F, 7.5F);
        ammoModel[0].rotateAngleZ = -0.06981317F;

        ammoModel[1].addShapeBox(-4F, 3F, -10F, 31, 60, 9, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, -1F, 0F, 0F); // Box 497
        ammoModel[1].setRotationPoint(59F, -25F, 5.5F);
        ammoModel[1].rotateAngleZ = 0.03490659F;

        ammoModel[2].addShapeBox(22F, 3F, -3F, 4, 60, 1, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -1F, 0F, 0F, 2F, 0F, 0F, 1F, 0F, -0.25F, -1F, 0F, -0.25F); // Box 501
        ammoModel[2].setRotationPoint(59F, -25F, 7.5F);
        ammoModel[2].rotateAngleZ = 0.03490659F;

        ammoModel[3].addShapeBox(10F, 3F, -3F, 7, 60, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, -0.75F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0F, -0.25F, -0.75F, 0F, -0.25F); // Box 506
        ammoModel[3].setRotationPoint(59F, -25F, 7.5F);
        ammoModel[3].rotateAngleZ = 0.03490659F;

        ammoModel[4].addShapeBox(0F, 3F, -3F, 9, 60, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, -1F, 0F, -0.25F); // Box 510
        ammoModel[4].setRotationPoint(59F, -25F, 7.5F);
        ammoModel[4].rotateAngleZ = 0.03490659F;

        ammoModel[5].addShapeBox(10F, 0F, -3F, 7, 3, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F); // Box 513
        ammoModel[5].setRotationPoint(58F, -25F, 7.5F);
        ammoModel[5].rotateAngleZ = -0.06981317F;

        ammoModel[6].addShapeBox(0F, 0F, -3F, 9, 3, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 514
        ammoModel[6].setRotationPoint(58F, -25F, 7.5F);
        ammoModel[6].rotateAngleZ = -0.06981317F;

        ammoModel[7].addShapeBox(-4F, 0F, -4F, 31, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 515
        ammoModel[7].setRotationPoint(58F, -25F, 7.5F);
        ammoModel[7].rotateAngleZ = -0.06981317F;

        ammoModel[8].addShapeBox(-4F, 0F, -9F, 1, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 516
        ammoModel[8].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[8].rotateAngleZ = -0.06981317F;

        ammoModel[9].addShapeBox(-4F, 0F, -10F, 31, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 517
        ammoModel[9].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[9].rotateAngleZ = -0.06981317F;

        ammoModel[10].addShapeBox(26F, 0F, -9F, 1, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 518
        ammoModel[10].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[10].rotateAngleZ = -0.06981317F;

        ammoModel[11].addShapeBox(10F, 3F, -11F, 7, 60, 1, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, -0.25F, 1.25F, 0F, -0.25F, 1.25F, 0F, 0F, -0.75F, 0F, 0F); // Box 519
        ammoModel[11].setRotationPoint(59F, -25F, 5.5F);
        ammoModel[11].rotateAngleZ = 0.03490659F;

        ammoModel[12].addShapeBox(22F, 3F, -11F, 4, 60, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -0.25F, 1F, 0F, -0.25F, 2F, 0F, 0F, -1F, 0F, 0F); // Box 520
        ammoModel[12].setRotationPoint(59F, -25F, 5.5F);
        ammoModel[12].rotateAngleZ = 0.03490659F;

        ammoModel[13].addShapeBox(0F, 3F, -11F, 9, 60, 1, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, 0F, -1F, 0F, 0F); // Box 521
        ammoModel[13].setRotationPoint(59F, -25F, 5.5F);
        ammoModel[13].rotateAngleZ = 0.03490659F;

        ammoModel[14].addShapeBox(10F, 0F, -11F, 7, 3, 1, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F); // Box 528
        ammoModel[14].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[14].rotateAngleZ = -0.06981317F;

        ammoModel[15].addShapeBox(0F, 0F, -11F, 9, 3, 1, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 529
        ammoModel[15].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[15].rotateAngleZ = -0.06981317F;

        ammoModel[16].addShapeBox(22F, 0F, -11F, 3, 3, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 1F, 0F, 0F, 0F, 0F, 0F); // Box 530
        ammoModel[16].setRotationPoint(58F, -25F, 5.5F);
        ammoModel[16].rotateAngleZ = -0.06981317F;

        ammoModel[17].addShapeBox(-2F, 20F, -3F, 28, 2, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 422
        ammoModel[17].setRotationPoint(59F, -25F, 7.5F);
        ammoModel[17].rotateAngleZ = 0.03490659F;

        ammoModel[18].addShapeBox(-2F, 42F, -3F, 28, 2, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 423
        ammoModel[18].setRotationPoint(59F, -25F, 7.5F);
        ammoModel[18].rotateAngleZ = 0.03490659F;

        ammoModel[19].addShapeBox(-2F, 20F, -3F, 28, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 424
        ammoModel[19].setRotationPoint(59F, -25F, -2.5F);
        ammoModel[19].rotateAngleZ = 0.03490659F;

        ammoModel[20].addShapeBox(-2F, 42F, -3F, 28, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 425
        ammoModel[20].setRotationPoint(59F, -25F, -2.5F);
        ammoModel[20].rotateAngleZ = 0.03490659F;


        pumpModel = new ModelRendererTurbo[19];
        pumpModel[0] = new ModelRendererTurbo(this, 689, 65, textureX, textureY); // Box 144
        pumpModel[1] = new ModelRendererTurbo(this, 705, 65, textureX, textureY); // Box 145
        pumpModel[2] = new ModelRendererTurbo(this, 729, 65, textureX, textureY); // Box 146
        pumpModel[3] = new ModelRendererTurbo(this, 745, 65, textureX, textureY); // Box 147
        pumpModel[4] = new ModelRendererTurbo(this, 793, 65, textureX, textureY); // Box 148
        pumpModel[5] = new ModelRendererTurbo(this, 809, 65, textureX, textureY); // Box 149
        pumpModel[6] = new ModelRendererTurbo(this, 849, 65, textureX, textureY); // Box 150
        pumpModel[7] = new ModelRendererTurbo(this, 889, 65, textureX, textureY); // Box 151
        pumpModel[8] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Box 152
        pumpModel[9] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 153
        pumpModel[10] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Box 154
        pumpModel[11] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Box 155
        pumpModel[12] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Box 156
        pumpModel[13] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Box 157
        pumpModel[14] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Box 158
        pumpModel[15] = new ModelRendererTurbo(this, 425, 113, textureX, textureY); // Box 168
        pumpModel[16] = new ModelRendererTurbo(this, 529, 113, textureX, textureY); // Box 169
        pumpModel[17] = new ModelRendererTurbo(this, 625, 113, textureX, textureY); // Box 175
        pumpModel[18] = new ModelRendererTurbo(this, 737, 113, textureX, textureY); // Box 176

        pumpModel[0].addShapeBox(-10F, 2F, -4F, 4, 12, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 144
        pumpModel[0].setRotationPoint(83F, -51F, 12F);

        pumpModel[1].addShapeBox(-10F, 2F, -4F, 4, 12, 2, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F); // Box 145
        pumpModel[1].setRotationPoint(87F, -51F, 12F);

        pumpModel[2].addShapeBox(-18F, 2F, -4F, 4, 12, 2, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F); // Box 146
        pumpModel[2].setRotationPoint(87F, -51F, 12F);

        pumpModel[3].addShapeBox(-10F, 2F, -4F, 4, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F); // Box 147
        pumpModel[3].setRotationPoint(83F, -51F, 14F);

        pumpModel[4].addShapeBox(-10F, 2F, -4F, 4, 12, 1, 0F, 0F, 0F, 0F, 0F, -4F, 0F, -3F, -4F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, -3F, -4F, 0F, 0F, -3F, 0F); // Box 148
        pumpModel[4].setRotationPoint(87F, -51F, 14F);

        pumpModel[5].addShapeBox(-10F, 2F, -4F, 4, 12, 1, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, -3F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, -3F, -4F, 0F); // Box 149
        pumpModel[5].setRotationPoint(79F, -51F, 14F);

        pumpModel[6].addShapeBox(-10F, 2F, -4F, 2, 6, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 150
        pumpModel[6].setRotationPoint(84F, -48F, 15F);

        pumpModel[7].addShapeBox(-10F, 2F, -4F, 2, 6, 7, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Box 151
        pumpModel[7].setRotationPoint(86F, -48F, 15F);

        pumpModel[8].addShapeBox(-10F, 2F, -4F, 2, 6, 7, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 152
        pumpModel[8].setRotationPoint(82F, -48F, 15F);

        pumpModel[9].addShapeBox(-10F, 2F, -4F, 3, 9, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 153
        pumpModel[9].setRotationPoint(83.5F, -49.5F, 22F);

        pumpModel[10].addShapeBox(-10F, 2F, -4F, 3, 9, 2, 0F, 0F, 0F, -0.25F, 0F, -3F, -0.25F, 0F, -3F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -3F, -0.25F, 0F, -3F, -0.25F, 0F, 0F, -0.25F); // Box 154
        pumpModel[10].setRotationPoint(86.5F, -49.5F, 22F);

        pumpModel[11].addShapeBox(-10F, 2F, -4F, 3, 9, 2, 0F, 0F, -3F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -3F, -0.25F, 0F, -3F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -3F, -0.25F); // Box 155
        pumpModel[11].setRotationPoint(80.5F, -49.5F, 22F);

        pumpModel[12].addShapeBox(-10F, 2F, -4F, 3, 9, 1, 0F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 156
        pumpModel[12].setRotationPoint(83.5F, -49.5F, 21F);

        pumpModel[13].addShapeBox(-10F, 2F, -4F, 3, 9, 1, 0F, -1.5F, -3F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, 0.25F, 0F, -3F, 0.25F, -1.5F, -3F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, 0.25F, 0F, -3F, 0.25F); // Box 157
        pumpModel[13].setRotationPoint(80.5F, -49.5F, 21F);

        pumpModel[14].addShapeBox(-10F, 2F, -4F, 3, 9, 1, 0F, 0F, -1.5F, -0.5F, -1.5F, -3F, -0.5F, 0F, -3F, 0.25F, 0F, 0F, 0.25F, 0F, -1.5F, -0.5F, -1.5F, -3F, -0.5F, 0F, -3F, 0.25F, 0F, 0F, 0.25F); // Box 158
        pumpModel[14].setRotationPoint(86.5F, -49.5F, 21F);

        pumpModel[15].addShapeBox(0F, 0F, 0F, 42, 1, 8, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 168
        pumpModel[15].setRotationPoint(58.5F, -49F, -3.5F);

        pumpModel[16].addShapeBox(0F, 0F, 0F, 42, 2, 8, 0F, -1F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, -2F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 169
        pumpModel[16].setRotationPoint(58.5F, -51F, -3.5F);

        pumpModel[17].addShapeBox(0F, 0F, 0F, 42, 3, 12, 0F, -0.5F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0F, -1.5F, -0.5F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 175
        pumpModel[17].setRotationPoint(58.5F, -48F, -6F);

        pumpModel[18].addShapeBox(0F, 0F, 0F, 42, 5, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 176
        pumpModel[18].setRotationPoint(58.5F, -45F, -6F);


        barrelAttachPoint = new Vector3f(318F / 16F, 53.5F / 16F, 0F / 16F);
        stockAttachPoint = new Vector3f(-16F / 16F, 48.5F / 16F, 0F / 16F);
        scopeAttachPoint = new Vector3f(40F / 16F, 73F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(148 / 16F, 42F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(154 / 16F, 56F / 16F, -10.5F / 16F);

        thirdPersonOffset = new Vector3f(0.0F, -0.06F, 0.0F);
        gunSlideDistance = 1.5F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, 0.0F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.63F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.0F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 5;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        translateAll(0F, -15F, 0F);
        crouchZoom = -0.05F;
        zoomOffsetY = -0.049F;
        zoomOffset = 0.35F;
        gunOffset = -0.35F;
        gunOffsetX = -1.4F;
        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        flipAll();
    }
}